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Technical Artist
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Toronto, Ontario, Canada Mediabistro Full timeTechnical Artist Job DescriptionWe are seeking a highly skilled Technical Artist to join our team at Maxis. As a Technical Artist, you will play a key role in pushing the boundaries of storytelling through game art construction.Responsibilities:Collaborate with Art Directors, World, Object, and Character Leads to deliver industry-leading content pipelines...
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Technical Artist
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Toronto, Ontario, Canada Mediabistro Full timeTechnical Artist Job DescriptionWe are seeking a highly skilled Technical Artist to join our team at Maxis. As a Technical Artist, you will play a key role in pushing the boundaries of storytelling through game art construction.Responsibilities:Collaborate with Art Directors, World, Object, and Character Leads to deliver industry-leading content pipelines...
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Toronto, Ontario, Canada Mediabistro Full timeJob Title: Technical ArtistWe are seeking a highly skilled Technical Artist to join our team at Maxis. As a Technical Artist, you will be responsible for collaborating with Art Directors, World, Object, and Character Leads to push the boundaries of storytelling through game art construction.Key Responsibilities:Collaborate with Technical Artists, Engineers,...
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Technical Artist
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Toronto, Ontario, Canada Mediabistro Full timeJob Title: Technical ArtistWe are seeking a highly skilled Technical Artist to join our team at Maxis. As a Technical Artist, you will play a critical role in the development of our games, working closely with Art Directors, World, Object, and Character Leads to push the boundaries of storytelling through game art construction.Responsibilities:Collaborate...
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Toronto, Ontario, Canada Electronic Arts Full timeJob Title: Sr Technical ArtistWe are seeking a highly skilled Sr Technical Artist to join our team at Electronic Arts. As a Sr Technical Artist, you will be responsible for designing, developing, and extending custom tools for content creation workflows.About the Role:This is a unique opportunity to work with a global team of creatives, technologists, and...
Technical Artist Specialist
2 months ago
We are seeking a skilled Technical Artist to join our team at Maxis. As a Technical Artist, you will play a crucial role in collaborating with Art Directors, World, Object, and Character Leads to push the boundaries of storytelling through game art construction.
Key Responsibilities:- Collaborate with Technical Artists, Engineers, and Art Leads to deliver industry-leading content pipelines and runtime implementations.
- Develop procedural and generative content pipelines for Unreal and Proprietary Engines, empowering world, character, and object artists to create content.
- Work with TDs and TADs to develop content performance plans, profile performance, monitor asset budgets, and provide performance guidance based on established metrics and methods.
- Maintain pipelines supporting large libraries of game art content in live service ecosystems.
- Use commercial and proprietary software to create high-quality 3D art prototypes as proof of concept for project functional and aesthetic goals.
- Support artists in troubleshooting level construction and world production roadblocks.
- Collaborate with Technical Art partners across EA to develop and share pipelines and best practices.
- Understand the requirements and constraints of game design, engine, and platform.
- 3+ years of professional experience working as a Technical Artist in real-time engines such as Unity and Unreal Game Engine.
- Proficiency with Maya and modern DCC applications.
- Proficiency in Python for Maya and DCC applications.
- Experience writing tools for environment, object, character, or animation workflows.
- Ability to collaborate across multiple disciplines to achieve team technical objectives.
- Ability to create solid documentation and training material.
- Experience in Perforce or other version control software.
- Experience with ShotGrid (Shotgun), Jira, or other bug tracking and project management software.
- Experience with AI, ML, and Generative Content Workflows.
- Experience with Houdini workflows, VEX, HDAs, and Houdini Engine for Unreal.
- Experience with Unreal Blueprint and asset scripting.
- Experience with Level/Scene management and optimization.
- Experience with Unreal Lighting, Post, and Niagara Visual Effects systems.
- Experience with Unreal Materials & PBR fundamentals.
- Skills in Substance Designer & Painter workflows.
- Experience developing for iOS/Android.
- Experience developing for console hardware (XB1/XBX/PS4/PS5).
- Background in photography, painting, sculpting, concept art, or animation.