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Programmeur de Gameplay Principal/Senior
2 months ago
Vous êtes prêt à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie? Basé à Montréal, Behaviour Interactive est un acteur majeur de l'industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif.
Chez Behaviour Interactif, on croit en l'équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
Le rôleEn tant que Programmeur de Gameplay Principal/Senior, vous serez à l'avant-garde d'un projet passionnant, mettant en œuvre de nouvelles mécaniques de jeu et contribuant à améliorer celles existantes. Vous travaillerez en étroite collaboration avec notre équipe de développement pour créer des expériences de jeu inoubliables.
Les responsabilités- Écrire du code clair, maintenable et bien documenté.
- Déboguer et optimiser votre code à des niveaux bas et élevés pour garantir des performances et une qualité optimales.
- Évaluer et communiquer autour des impacts possibles d'un changement dans le code.
- Participer activement aux revues de code.
- Travailler au sein d'une équipe interdisciplinaire sur le développement de diverses fonctionnalités de jeu – principalement liées aux 3C ou à l'utilisabilité (mécanique générale du jeu).
- Tester attentivement les fonctionnalités nouvellement implémentées et suggérer des améliorations.
- Écrire du code clair et maintenable depuis au moins 6 ans.
- Posséder une expérience préalable en programmation de gameplay avec au moins un jeu livré.
- Avoir une expérience préalable de travail avec Unreal4 ou Unreal5 sur des jeux en réseau/jeux multijoueurs en ligne.
- Avoir une bonne compréhension d'un environnement client/serveur dans Unreal Engine.
- Être à l'aise avec la programmation en C++.
- Aimer résoudre des problèmes techniques complexes avec la solution la plus efficace.
- Avoir de solides compétences en communication et en relations interpersonnelles.
- Aimer le changement et pouvoir s'adapter aux besoins et aux exigences changeants.
- Expérience avec les jeux multiplateformes et en direct.