Environment Artist
1 week ago
Job Summary
We are seeking an experienced Environment Artist to join our team at Electronic Arts. As an Environment Artist, you will be responsible for creating high-quality 3D models and assets for our games. This includes creating individual assets, levels, sets, and stadiums/arenas, as well as setting dress locations and conveying depth and storytelling through asset composition.
Key Responsibilities
- Deconstruct concept art, reference imagery, and style guides into efficient asset lists, taking into account opportunities for reuse and modular construction.
- Be involved in the level building process, from initial grey-block rapid layout, through to final assets.
- Break down tasks, assemble reference material, and oversee the work of internal and external artists.
- Maintain team best practices.
- Be involved in visual targets and prototypes of environment development.
- Troubleshoot and create workflows and documentation.
- Provide feedback and critiques to junior team members.
- Collaborate with other Artists, Tech Artists, and Leads.
- Integrate assets into the game, ensuring they fit seamlessly into the design and style.
Requirements
- 3+ years of production experience with asset-level creation.
- Advanced knowledge of Maya, Max, or similar 3D modeling software.
- Experience with photogrammetry, ZBrush, and Substance Designer is a plus.
- High-fidelity modeling skills, along with the ability to paint photorealistic surfaces using industry-standard physically-based 3D paint software (ideally Substance Painter).
- Strong asset creation abilities (hard surface, architecture, and/or organic assets).
- Strong knowledge of breaking down complex scenes into efficient asset sets and components.
- Experienced working methodically, from initial grey-block through to final assets, iterating with low-fidelity content to determine the optimal approach, before building final assets.
- A strong sense of proportion, scene composition, and lighting.
- Some experience in managing and leading a small subset of artists in delivering Environments content to final quality.
- Some knowledge in assessing scope, making recommendations, providing solid estimates, and delivering on time and to quality.
- Experience working with content-driven game engines (e.g. Unreal, Frostbite, Unity).
- Some experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and to problem-solve.
- Knowledge of the latest industry-standard tools, workflows, and techniques, including physically based rendering.
- Attention to detail and ability to follow artistic direction and bring ideas and solutions to the table.
- Experience working with outsource vendors is a plus.
Benefits
Electronic Arts offers a comprehensive benefits package, including vacation time, sick leave, extended health and dental coverage, and basic life insurance. We also provide opportunities for professional growth and development, as well as a collaborative and inclusive work environment.
About Electronic Arts
Electronic Arts is a leading video game developer and publisher, dedicated to creating immersive and engaging gaming experiences for players around the world. We are committed to innovation, quality, and customer satisfaction, and we strive to create a workplace that is inclusive, diverse, and supportive of our employees' well-being and career goals.
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