Environmental Artist

3 weeks ago


Vancouver, British Columbia, Canada Electronic Arts Full time
Responsibilities
  • Utilize photogrammetry techniques to capture and process 3D models of objects and environments.
  • Refine and optimize scanned topology to create high-quality, game-ready meshes.
  • Design and implement biome dioramas featuring scanned assets as visual benchmarks for our virtual worlds.
  • Foster collaboration and communication across disciplines and studios.
  • Contribute to and maintain workflow and pipeline documentation on our internal knowledge platform.
Requirements
  • Proven expertise in still photography and photogrammetry, with a minimum of 3 years of experience.
  • Proficiency in popular photogrammetry software and 3D modeling tools like Autodesk Maya.
  • Strong understanding of texture and shader creation, with experience in Substance Painter and Mari.
  • 3+ years of experience with UV mapping and texture projection.
  • Extensive experience working in real-time game environments, such as UE or Unity.
Nice to Have
  • Drone piloting experience for photogrammetry scanning purposes.
  • Familiarity with LiDar scanning and its application in terrain or game editors.
  • Knowledge of procedural terrain generation techniques.
  • Experience creating texture tiles and integrating them into shaders for environments.
  • Experience working with operating system vendors.
Benefits

We offer a comprehensive benefits package, including health insurance, tuition reimbursement, 401(k) matching, and a generous PTO policy. Our team is passionate about creating a safe and inclusive work environment that fosters creativity and individuality.

As part of our application process, we may request a practical work exercise. Please submit your resume and portfolio/show reel for consideration.

Electronic Arts is an equal opportunity employer and welcomes applications from diverse candidates. We are committed to creating a workplace that is free from discrimination and harassment.


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