Senior Visual Effects Shading Director
2 weeks ago
Job Summary:
This is a hybrid role that involves working onsite at a designated location and occasionally from home.
We are looking for a Senior Look Development Technical Director who reflects the innovative spirit, creative talent, production excellence, collaborative mindset, and passion for great filmmaking that define ILM. This individual will be responsible for producing high-quality look dev and shading for our CG Assets, requiring minimal direction and guidance from their Supervisors.
Key Responsibilities- Design and create the lighting and the look of computer generated objects and scenes
- Work closely with Lighting Supervisors, Lookdev Supervisors and CG Supervisors to determine the best approach to solving CG challenges and developing the final look
- Create efficient rendering setups in order to optimize render farm usage
- Stay on schedule and meet set deadlines while maintaining the highest level of work quality
- Ensure there is ongoing communication with Production and Leads regarding schedules and deadlines
- Help mentor Junior Artists within the Lighting/Look Dev team
- Create & maintain simple materials using the provided shading templates
- Create & maintain custom hero materials and shading networks when necessary
- Deep understanding of real-world materials
- Perform shot Look Dev tasks
- Understanding of energy conservation principles
- Deep understanding of Physically based rendering and shader models
- Ability to work and communicate with model, texture and groom artists to get the best possible results
- Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
- Degree and/or professional training in Computer Graphics, with advanced work experience in VFX or Feature Animation
- Exhibits excellent listening and communication skills, able to receive direction and criticism
- Demonstrates the ability to help and teach more junior-level artists
- Demonstrates the ability to prioritize tasks, manages time very well, provides everyone with accurate time estimates on shot task completion
- Demonstrates the ability to work within a team environment
- Demonstrates the ability to work with minimal supervision to complete an asset
- A thorough knowledge of the VFX pipeline from modeling through texturing, grooming, rendering, and compositing
- Ability to pick up new techniques and the ability to learn new software quickly and easily
- Knowledge of Katana and Renderman is beneficial
- Knowledge of Python is beneficial
- Strong interest in shading technologies
- At ease with Linux based operating systems
- Good understanding of physically plausible shading techniques
The salary range for this position in Vancouver is C$108,400 to C$138,800 per year, based on a 40-hour work week. The base pay offered will take into account internal equity and may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits may be offered dependent on the level and position offered.
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