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Lead Character Artist
1 month ago
bJob Title: Lead Character Artist/bbrbr At Equest, we're seeking a talented Lead Character Artist to join our team in Toronto. As a key member of our art department, you'll partner closely with our teams in the United States and Australia to create epic content for some of the biggest games in the world. brbr In this role, you'll inspire, mentor, and lead a team of high-caliber artists who create authentic characters that will be enjoyed by millions of gamers across the globe. Our Lead Artists are role-models that not only manage the team through challenge and change, but they also build up individuals into highly engaged, efficient, and effective teammates. brbr Your mission is to shape and build one of the best character art teams in the gaming industry. You'll share your passion and knowledge of character art in the films and games industry, collaborate with Art Directors, Producers, Animators, and Tech Artists to deliver realistic characters for world-class player experiences, and research subject matter relating to objectives to ensure an authentic experience. brbr Key Responsibilities:brulliShape and build one of the best character art teams in the gaming industry./liliShare your passion and knowledge of character art in the films and games industry./liliCollaborate with Art Directors, Producers, Animators, and Tech Artists to deliver realistic characters for world-class player experiences./liliResearch subject matter relating to objectives to ensure an authentic experience./liliBe a proactive self-starter that can independently execute high-level direction./liliBe a trusted gatekeeper for performance, efficiency, and quality./liliDefine team goals, action plans, and schedules for the project./liliProvide your team with consistent guidance, opportunities, and resources./liliLead, task, mentor, and conduct one-to-one meetings with your Character Artists./liliWork very closely together with Outsource Manager to ensure the vendor asset quality is high./liliCollaborate very closely with Production to maintain the timeline./liliEmpower artists to thrive on open and welcome constructive criticism./liliChampion best practices and advocate towards streamlining tools and processes./liliInterface with other teams to ensure art requirements and plans are understood./liliContribute creative and original ideas towards all aspects of game production and development./liliPushing the quality of the characters for millions of fans to enjoy./li/ulbRequirements:/bbrbrMinimum Requirements:brulli8+ total years in the games industry working in an art capacity./lili2+ years as a Lead Character Artist./liliAbility to lead by example echoed through a professional and egoless personality./liliComprehensive understanding of human anatomy, and clothing and a keen eye towards form, shape, weight, structure, and silhouette in regards to modelling./liliAbility to lead team that is spread across other studio office./liliStrong understanding of creating character art assets in multiple major 3D and 2D packages (Zbrush, 3DS Max, Maya, Photoshop, and Substance) for console hardware (Xbox, PS, PC)./liliExcellent understanding of Physically Based Rendering systems and techniques./liliPossesses in-depth understanding of game engines, pipelines, and processes./liliRock-solid communication across departments and problem-solving skills./liliProven ability to thrive in a challenging and often ambiguous environment./liliStrong understanding of game art with ability to clearly discuss modern trends./liliInspiring portfolio demonstrating focus and commitment to realistic characters and current gen 2D/3D asset creation; ideally demonstrating organic and hard surface character, clothing, and equipment/accessory models with high-quality materials and textures./liliUnderstanding basic rigging and skinning./li/ulExtra Points:brulliMarmoset Toolbag baking flow./liliFamiliarity with photogrammetry process or procedural content creation./liliStrong traditional art foundation./liliHistory of playing a variety of game genres both digital and physical./li/ul