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Lead Texture Artist
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Lead Texture Artist
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Artiste senior en textures
2 months ago
Description du poste
WB Games Montréal, une division de Warner Bros. Interactive Entertainment (WBIE), recherche un.e artiste senior en textures pour rejoindre son équipe de développement de jeux vidéo.
Ton nouveau rôle...
En tant qu'artiste senior en textures, tu travailleras en étroite collaboration avec l'équipe de développement, la direction artistique et l'équipe d'art technique pour créer des textures d'environnement de haute qualité ainsi que pour les personnages et les accessoires. Tu seras responsable de créer et d'affiner les ressources pour les aspects assignés du jeu et sera également appelé à aider l'équipe à mieux définir les processus et les pipelines ainsi que les objectifs esthétiques.
Responsabilités de ton rôle...
- Travailler en étroite collaboration avec d'autres artistes de textures pour créer des textures pour les environnements, les personnages et d'autres éléments.
- Travailler en collaboration avec le responsable, les directeurs artistiques et les artistes techniques pour garantir que toutes les textures respectent les exigences artistiques et techniques du moteur.
- Participer en tant que membre de l'équipe à trouver diverses solutions techniques et artistiques en fournissant des commentaires constructifs.
- Présenter régulièrement ton travail à la direction et adapter-toi rapidement aux commentaires reçus.
- Travailler avec l'équipe pour définir les meilleures pratiques, les flux de travail et les pipelines de production.
- Offrir du mentorat aux membres les moins expérimentés de ton équipe pour rehausser l'esthétique globale du jeu.
Compétences & expérience...
- Plus de 5 ans d'expérience en tant qu'artiste de jeu vidéo et avoir participé à la création d'un titre AAA.
- Personne qui s'épanouit dans un environnement collaboratif, aime la bonne communication et le partage de connaissances.
- Capacité à résoudre les problèmes de manière créative, concentrée, motivée et ingénieuse.
- Maîtrise approfondie de 3D Studio Max ou Maya et de Zbrush.
- Expérience professionnelle avec un moteur de jeu est essentielle. Connaissance du moteur de jeu Unreal est un atout souhaité.
- Connaissance et passion pour les jeux vidéo.
- Portfolio/site Web démontrant tes compétences artistiques.