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Game Design Director

2 months ago


Burnaby, British Columbia, Canada Mediabistro Full time
Job Title: Sr. Game Designer

We are seeking a highly skilled and experienced Sr. Game Designer to join our team at Maxis. As a Sr. Game Designer, you will be responsible for championing game design direction on the project, collaborating with leadership to define design direction, and crafting clear design briefs, documentation, and presentations.

Key Responsibilities:
  • Develop and implement game design direction, inspiring internal and external teams through progressive and innovative game design.
  • Collaborate with leadership to define design direction and craft clear design briefs, documentation, and presentations.
  • Partner with consumer insights, brand, data analytics, and commercial to break down and understand underlying player motivations.
  • Proactively communicate progress, project opportunities, and risks, and resolution of problems with the ability to set guidelines for internal and external partners and stakeholders.
  • Work directly with design teams, production, quality assurance, artists, and engineering to bring feasibility and appropriate scoping to your design briefs.
  • Interface daily with development teams, including attending scrum meetings, milestone planning, triage, status meetings, etc.
  • Ensure a high-quality product is developed for our players and community; be accountable for quality targets as well as the results.
  • Establish design-related engagement processes, ensuring all workflows are clearly defined and processes are well documented in partnership with production.
  • Motivate and inspire development team to meet goals and deliverables, while maintaining positive team morale and collaborative team behavior.
  • Welcome feedback and criticism and enjoy working in a cross-functional, iterative environment.
  • Strong ability to align and drive deliverables.
  • Participate in regular playtests and coordinate play sessions with development team members.
Qualifications:
  • 3+ years of experience in game design and leading feature design or game teams and defining game design.
  • Experience designing, launching, monitoring, and evolving a live service title.
  • Broad and in-depth knowledge of game design, including ability to develop core game pillars, core game loops, detailed feature design, and narrative design.
  • Experience inspiring an organization or team through influence and passion despite reporting lines.
  • Ability to break down complex problems into consumable and actionable pieces for implementation.
  • Ability to conceptualize, create, and implement game concepts using tools to communicate your ideas.
  • Excellent knowledge of production life cycle, processes, and project planning.
  • Experience in a Scrum / Agile and waterfall software development environment.
  • Experience with Jira/Jaas, Perforce, and other project management tools.
  • Shipped at least 1 AAA titles in large (100+ person) game teams on PC/Mac/Console/Mobile platforms, ideally on multiple platforms.
  • Shipped at least 1 Live Service game and have experience with incident management, change management, and release planning.
  • Must be willing to work flexible/later hours with partners in different time zones on a regular basis.
  • Proven success speaking publicly with confidence.
Bonus Qualifications:
  • Partial or full fluency in Japanese.
  • Experience working with simulation games.
  • Experience working with outsourcing and external partners.
  • Love of Sims games.
Compensation and Benefits:

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
° $122,400 - $176,300 USD Annually

• British Columbia (depending on location e.g. Vancouver vs. Victoria):
° $107,600 - $147,100 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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Community / Marketing Title: Sr. Game Designer - The Sims
Company Profile:
We are a global team of creators, storytellers, technologists, experience originators, innovators, and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EEOText:
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.