Gameplay Designer
1 month ago
Titre du poste : Designer technique de gameplay
Département : Design
Statut de l'emploi : Temps plein
Statut FLSA : Salarié, Exempt
Lieu de travail : Montréal, QC
Résumé :
Final Strike Games recherche un designer technique de gameplay talentueux pour aider à créer un gameplay incroyable et des expériences utilisateur AAA engageantes. Le candidat idéal maîtrise plusieurs domaines du design, peut rapidement créer des maquettes et itérer sur des idées, est un bon communicateur et peut aider à mener d'autres membres de l'équipe vers un produit fini de haute qualité. Ce rôle appliquera une pensée critique et de l'imagination pour rendre le jeu aussi amusant et gratifiant que possible. Le candidat idéal aura fait ses preuves en répondant à des attentes élevées et en atteignant des livrables clés. Le leadership, la communication et la collaboration seront les clés du succès dans ce rôle, ainsi qu'une passion pour créer des jeux vraiment mémorables.
Responsabilités :
- Exécuter toutes les étapes du développement : des idées verbales aux croquis sur papier, à la documentation des fonctionnalités et à l'implémentation dans le jeu.
- Itérer rapidement sur des prototypes de design jouables.
- Travailler en étroite collaboration avec les partenaires techniques pour maintenir les objectifs de design tout en créant des fonctionnalités de jeu performantes.
- Collaborer avec des équipes interdisciplinaires pour définir le travail pour les sprints et les jalons.
- Implémenter des ressources dans le moteur avec UE5 et gérer les fichiers via le contrôle de version.
- Travailler avec les parties prenantes pour comprendre les objectifs, les priorités et la vision du projet.
- Piloter les objectifs, les priorités et la vision du projet à travers des équipes interdisciplinaires pour livrer des fonctionnalités de haute qualité du début à la fin.
- Rédiger et maintenir la documentation de design et les processus pour les fonctionnalités et travaux gérés.
- Établir et maintenir les flux de travail et processus quotidiens pour les équipes de fonctionnalités gérées.
- Gérer fréquemment les éléments JIRA pour les fonctionnalités et travaux gérés.
- Aider à établir, piloter et maintenir des métriques et des normes pour garantir des résultats de haute qualité cohérents.
- Participer à des tests de jeu pour recueillir des retours et créer des actions à entreprendre pour les équipes de fonctionnalités gérées.
- Identifier et corriger les bogues de design.
- Collaborer avec l'équipe de production pour maintenir le calendrier et les priorités des livrables des équipes de design et des corrections de bogues.
Exigences :
- Plus de 3 ans d'expérience en design de jeux.
- A conçu, développé et livré au moins 1 titre sur PC ou console.
- Maîtrise de la suite Adobe et d'autres outils pertinents.
- Connaissance et expérience d'Unreal Engine 4/5.
- Expérience dans le développement de mécaniques de base pour une variété d'expériences de jeu.
- Excellente communication, capable de recevoir des retours et des directives, et désireux d'apprendre et d'enseigner aux autres.
- Capacité à présenter et à expliquer sa réflexion sur le design, les mécaniques de jeu et les objectifs de design à tous les niveaux de la direction.
- Capable de développer et de défendre une vision de design solide pour un système de jeu de la conception à l'achèvement.
- Forte capacité à analyser et adapter rapidement les designs pour les améliorer en continu.
- Capacité à s'adapter rapidement à de nouveaux outils, technologies et méthodologies de développement.
- Connaissance approfondie de l'état actuel des designs de systèmes de gameplay.
À propos de Final Strike Games :
Final Strike Games est un studio de jeux axé sur le multijoueur, fondé par des vétérans de l'industrie. FSG développe actuellement pour PC et console. Pour plus d'informations, veuillez visiter www.finalstrikegames.com.
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