Lead Environment Artist

20 hours ago


Montreal, Quebec, Canada 2K Full time
Lead Environment Artist

Cloud Chamber is seeking an exceptional Lead Environment Artist to join our creative team and help define and implement BioShock's Creative Vision. As a key member of our team, you will lead a group of environment artists to create compelling, stylized, high-quality level art and world-building.

Key Responsibilities:
  • Partner with other art Leads to manage, mentor, and inspire a team of world builders/level artists.
  • Work closely with the Art Director, Associate Art Director, and other Leads to ensure artistic unity across the game.
  • Collaborate with Design and Narrative Leads to create immersive and believable environments.
  • Manage the day-to-day activities of the World Environment Art Team.
  • Mentor and help with career development to assigned team members.
  • Create and manage asset lists in collaboration with internal partner teams.
  • Coordinate workflow, support interdisciplinary communication, and facilitate efficient and effective building of the game world.
Requirements:
  • 5 or more years of experience in internal game development with an emphasis on environmental art or level architecture.
  • At least 2 shipped titles, one shipped title in a leadership capacity.
  • 3D Studio Max / Maya, ZBrush, Substance, Photoshop, etc.
  • Recent use of industry-standard game editors (UE5/UE4 preferable).
  • Experience with industry-standard asset management tools.
  • Classic drawing or painting techniques with the ability to sketch out ideas on paper.
  • Excellent organizational, time management, and communication skills.
  • Outstanding problem-solving abilities and capable of developing or optimizing new or existing pipelines.

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.



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