Game Director

2 months ago


Montreal, Quebec, Canada Ubisoft Entertainment Full time
Game Director - Visionary Leader

As a Game Director at Ubisoft Entertainment, you will be responsible for transforming a creative vision into a variety of systems and mechanics that combine to create an engaging experience for players. You will oversee the game's overall outcome, ensuring progression, pace, balance, and quality. Your role will involve working with the creative director and other core team members to define the game and unify your visions.

Key Responsibilities:
  • Develop your game design direction and communicate it across the production floor.
  • Support game designers in developing their features and provide mentorship and constructive feedback to achieve quality.
  • Collaborate with interdependent teams to align all design, technical, graphic, and narrative elements.
  • Adapt to technical and production constraints, feedback, and play test results, readjusting your design direction when necessary.
  • Interpret data to inform decision-making.
Requirements:
  • 7 years of game design experience or related experience, with 3 years of leadership.
  • In-depth knowledge of game engines (e.g. Unity or Unreal) and their limitations, Photoshop, and the Office Suite (especially Excel and PowerPoint).
  • A highly innovative, empathetic, creative, and collaborative spirit.
  • Experience in implementing game mechanics to improve player retention.
  • A degree in Game Design or equivalent.
  • Ability to sift through data and come to meaningful conclusions.
  • Familiarity with online gaming communities and live streaming platforms.

Ubisoft Entertainment is a global company with a commitment to diversity and inclusion. We are looking for talented individuals who share our passion for creating original and memorable gaming experiences. If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.


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