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3D Programming Team Supervisor

3 months ago


Montreal, Quebec, Canada Ubisoft Full time

Job Overview: As a 3D Programming Team Supervisor at Ubisoft, you will take charge of a talented group of 3D programmers dedicated to creating the next installment of the acclaimed FarCry series.

Your role will encompass both team leadership and project oversight, ensuring seamless collaboration with artists, designers, and fellow programmers to integrate cutting-edge rendering techniques and produce breathtaking visual effects that elevate the gaming experience.

This position demands a profound understanding of team dynamics, effective time management, and exceptional communication skills.



Key Responsibilities:
  • Guide and mentor a team of 3D programmers, offering technical and professional support to guarantee high-quality code and deliverables.
  • Work closely with game design and art teams to grasp visual requirements and convert them into efficient, visually striking rendering solutions.
  • Plan 3D tasks, assess risks, and estimate production timelines.
  • Assign and prioritize tasks while monitoring the progress of the team's 3D programming deliverables.
  • Stay informed about the latest industry trends and advancements in real-time rendering technology, evaluating their potential impact on ongoing and future projects.
  • Engage in code reviews, provide constructive feedback, and uphold coding standards to ensure quality and consistency within the team.
  • Collaborate with cross-functional teams to plan and execute development sprints and milestones, ensuring timely delivery of commitments.
  • Contribute to the recruitment and selection process for new 3D programmers, assessing technical skills and cultural fit.
  • Support career development and recommend training opportunities for skill enhancement identified by the Team Supervisor or programmer.

Qualifications:
  • Bachelor's or Master's degree in Computer Science, Computer Engineering, or a related discipline.
  • Demonstrated experience as a 3D programmer in the video game sector, with a robust portfolio showcasing expertise in real-time rendering and graphics programming.
  • Proficiency in programming languages such as C++ and/or C#, along with experience in relevant APIs and frameworks.
  • Strong grasp of 3D graphics pipelines, shading languages (e.g., HLSL, GLSL), and advanced rendering techniques (e.g., deferred shading, physically-based rendering, global illumination).
  • Experience with optimization methods for real-time rendering, including performance profiling, GPU/CPU optimization, and multi-threading.
  • Excellent problem-solving abilities and the capacity to debug intricate rendering challenges.
  • Strong leadership and interpersonal skills, with the capability to motivate and inspire a team of programmers.
  • Exceptional communication skills to effectively collaborate with artists, designers, and other team members.
  • A passion for video games and a keen interest in staying abreast of industry trends and emerging technologies.
  • Proven experience in leadership and people management.