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Mid-Level Game Level Designer

3 months ago


Montreal, Quebec, Canada Electronic Arts Full time

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

At Electronic Arts, our mission is to craft groundbreaking action games set in legendary environments where every participant feels empowered as the protagonist. We are dedicated to creating memorable experiences, from piloting in thrilling aerial dogfights to exploring haunting spaceships.

We are currently focused on two thrilling initiatives: an original action-adventure game featuring Iron Man and the next installment in the Battlefield series.
Our commitment to sharing our enthusiasm with our community and fostering a culture of inclusivity and growth is paramount.
Our straightforward approach allows us to produce exceptional work, delivering unique and captivating experiences to our audience.

We are seeking a Mid-Level Game Level Designer to develop captivating and immersive game environments that align with our creative objectives.

Key Responsibilities:

  • Design engaging game levels that are both enjoyable and immersive.
  • Collaborate with technical and game design colleagues to navigate constraints while ensuring high-quality level design.
  • Work closely with level artists to maintain playability and visual quality of levels.
  • Participate in playtests and design discussions to refine gameplay.
  • Assist in enhancing the game editor tools.
  • Identify and troubleshoot issues within the game engine and implement solutions.
  • Work with the Usability Lab to conduct usability studies and tests.

Qualifications:

  • A minimum of 3 years of experience in video game level design, with involvement in at least one AAA title.
  • Proficient in visual scripting and level design tools.
  • Ability to articulate design choices and create comprehensive design documentation.
  • Skilled in collaborating with partners to realize a unified vision.
  • Expertise in prototyping concepts and effectively communicating them to stakeholders.
  • Comfortable engaging in both creative and technical design discussions.
  • Passionate about environmental aesthetics.
  • Understanding of the balance between function and form in creating enjoyable game levels.
  • A collaborative spirit, thriving in a team environment that includes artists, programmers, and designers.
  • Adept at breaking down tasks and working with production to establish estimates and priorities.