Lead Environment Artist

1 month ago


Montreal, Quebec, Canada Electronic Arts Full time
Job Summary

We are seeking an experienced Environment Artist to lead our team in delivering high-quality environments for our games. As a Lead Environment Artist, you will be responsible for guiding artists, collaborating with project managers, and ensuring the delivery of environments that meet our quality standards.

Responsibilities
  • Collaborate with Art Directors to support Environment artists in delivering environments to quality and focusing on the bigger picture.
  • Guide artists and collaborate with project managers to determine budget, project scope, and deadlines.
  • Support artists on their team in their long-term development and day-to-day work.
  • Hold regular 1on1s with team members, mentoring, giving feedback, and guiding careers.
  • Refine and review environments delivered from external sources and bring them up to quality standards.
  • Collaborate with leads across disciplines to create environments that meet tech requirements and game design.
  • Delegate tasks where necessary and nurture a sense of ownership within the team.
  • Work with external/remote teams, including usability partners, and communicate the vision consistently.
  • Improve production processes with stakeholders and clarify them to the team.
Qualifications
  • At least 3+ years of experience leading an environment art team.
  • Shipped 1 or more AAA games on multiple platforms.
  • Artistic eye with the ability to get the best out of artists through feedback and support.
  • Good communication and interpersonal skills with a propensity for building relationships across seniority levels.
  • Capability in backlog and time management, organization skills, and scoping to deadlines and constraints.
  • Ability to manage the team's workload through planning and delegation.
  • Experience in environment art workflows, including asset placement and production, level creation, photogrammetry, and PBR texturing.
  • Solid understanding of environment aesthetics, function vs. form relationships, and what makes a game level fun and intriguing.
  • Thorough understanding of architecture and nature.
  • Proficient knowledge of Maya, Substance painter, and/or other 2D/3D software packages.
  • Deep knowledge of environment production process with an interest in collaborating with stakeholders to improve the way we work.
About Electronic Arts

We are a global leader in digital interactive entertainment. Our mission is to inspire the world to play. We bring worlds with infinite possibilities to millions of players and fans around the globe. We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more.

We are an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.



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