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Lead Technical Animator

3 months ago


Old Toronto, Ontario, Canada Behaviour Interactive Full time

Are you prepared to immerse yourself in the realm of innovative video game creation? Behaviour Interactive, a leader in the gaming sector, is dedicated to delivering memorable experiences across various platforms, including PC, console, and mobile. Our vibrant and independent studio, comprising over 1200 enthusiastic team members, operates in multiple locations, including Toronto, Seattle, Rotterdam, and the UK. Our daily operations are centered around two primary business areas: Services and Original Games. Our Services division partners with major gaming and entertainment companies, providing outstanding development services and pioneering immersive location-based entertainment (LBE). Simultaneously, our Original Games team challenges our creative boundaries with our unique intellectual properties, such as the renowned Dead by Daylight. Become part of our journey in shaping the future of interactive entertainment.

At Behaviour Interactive, we are committed to fostering an inclusive environment where diversity is celebrated. We value individuals from all backgrounds, including varying ages, genders, ethnicities, and abilities, ensuring everyone has an equal opportunity to thrive.

The role of the technical animator is crucial, as it enables animators to utilize their expertise effectively. In this position, you will apply your extensive knowledge of rigging and skinning techniques to develop the frameworks necessary for animators to animate characters in line with design specifications.

A technical animator possesses the expertise to design well-considered and optimized structures that align with production requirements, having experience with polygonal models to achieve optimal deformation.

Key Responsibilities:
  • Comprehend the technical vision for animation development;
  • Operate within established technical limitations;
  • Create rigs and skinning for models of varying complexities;
  • Propose innovative tools and best practices;
  • Maximize resource reuse wherever feasible;
  • Maintain effective communication with animators and designers;
  • Evaluate the effects of production methods;
  • Assist animators in optimizing the integration and application of animations within the engine.
Qualifications:
  • A minimum of five years of experience in the gaming industry;
  • Strong understanding of character rigging, including both body and facial rigging;
  • Proficiency in Maya and Unreal Engine;
  • Experience with scripting in leading 3D applications (Maya, Python);
  • Familiarity with creating state machines and establishing gameplay logic (blueprint);
  • Knowledge of animation principles such as layering and blending;
  • Experience with motion capture pipelines is advantageous;
  • Ability to communicate and draft documents in both French and English, with the majority of contracts being in English.