Visual Effects Artist

1 month ago


Vancouver, British Columbia, Canada Zoic Studios Full time
About Zoic Studios

Zoic Studios is a leading Visual Effects company that specializes in high-end visual effects for television, film, and advertising. Our mantra is Visual Evolution, focusing on every part of the process, from the final picture to the pipeline used to create them.

Job Summary

The Effects Artist is responsible for creating and enhancing the look of computer-generated effects and elements to support the visual style and narrative of the film. This role requires a strong understanding of lighting and compositing techniques, as well as experience with Houdini, Katana, and Renderman.

Key Responsibilities
  • Create and enhance the look of computer-generated effects and elements from initial concept through shot production.
  • Publish effects elements using Houdini, Katana, and Renderman to support initial look development.
  • Establish look development of computer-generated effects translated from 2D artwork.
  • Create and implement generic effects element creation for production-independent effects library.
  • Collaborate with technical directors to develop new tools to generate effects elements as well as enhance capabilities and workflow.
  • Perform technical work in support of shot production using various production tools and help troubleshoot and develop creative solutions to complex tasks.
  • Partner with other CG teams to support each effect's integration requirements.
Requirements
  • 3-5 years of high-end production experience in television or feature films as a CG Effects Artist and/or TD.
  • Experience in producing effects such as smoke, fire, clouds, water, steam, destruction, etc. using both procedural and physical simulation techniques.
  • Proficiency with particle simulations in controlling the motion and look of particles.
  • Knowledge of applicable software and platforms; Houdini 18.0 (or higher) experience, required.
  • Working knowledge of Mantra rendering, Nuke compositing, and Maya, required.
  • Working knowledge of Renderman and Katana for lighting effects, required.
  • Knowledge of Houdini's VEX and shading languages, preferred.
  • Experience with advanced lighting techniques such as Global Illumination, HDRI, subsurface scattering, and real-world lighting set-ups, preferred.
  • Experience in Houdini Crowd setup and simulation, a plus.
  • Experience with 3D paint packages, a plus.
  • Modeling, Texturing, and/or Lighting experience, a plus.
  • Strong communication skills to perform in a collaborative work environment.

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