Senior Software Engineer II
2 weeks ago
- United States of America Role ID: 212303 Worker Type: Regular Employee Studio/Department Work Model: Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Senior Software Engineer II – Gameplay / Systems Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award‑winning studio behind critically acclaimed multi‑platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above and Beyond. As a collective of creative developers, we have launched some of the industry’s most critically and commercially successful games. We truly love what we do and want to share our passion with players worldwide. Your Responsibilities - Design, develop, and own complex gameplay and systems‑level features from concept to shipping and live support. - Act as a technical leader across multiple teams, driving alignment on architecture, patterns, and best practices. - Maintain, refactor, and evolve large‑scale systems to improve stability, performance, and long‑term maintainabilityli> - Provide technical direction and mentorship to engineers at multiple experience levels through design reviews, code reviews, and informal coaching. - Partner closely with Design, Production, and other disciplines to translate high‑level goals into robust technical solutions. - Identify systemic risks and technical debt, proactively proposing and leading solutions that benefit multiple teams or projects. - Contribute to and uphold engineering standards, tooling, and workflows at a studio‑wide level. - Collaborate with Production on planning, scoping, and execution of sprint and milestone goals. - Author and review technical design documents that influence cross‑team systems and long‑term strategy. Your Qualifications - 10+ years of professional software engineering experience, with significant experience on gameplay or real‑time systems. - Proven experience shipping multiple multiplayer and/or live‑service video game titles. - Deep experience working in large, shared codebases, including ownership of complex systems and performance‑critical code. - Strong understanding of system architecture, data‑oriented design, and performance budgeting in real‑time environments. - Expert‑level C++ skills and strong debugging, profiling, and optimization abilities. - Demonstrated ability to lead technically without direct management responsibility. - Excellent communication skills, with the ability to influence decisions across teams and disciplines. - Bachelor’s degree in Computer Science or related field, or equivalent training and professional experience. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full‑time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr
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