Level Designer in Unity
1 day ago
Level Designer in Unity (Intermediate - Senior)
Responsibilities
What You Will Do
- Generate terrains and place 2D and 3D elements (buildings, vegetation, signage, accessories) from a content library. You may also be called upon to contribute to this library.
- Learn how cities function internationally. You will need to understand signage, traffic, parking, tunnels, services, etc.
- Bring your scenes to life with your artistic expertise. Make clever compromises in applying large, medium, and small details to meet deadlines.
- Recreate geospecific areas based on real references.
- Learn workflows and technical constraints. Collaborate with the team and ask questions regularly to avoid mistakes.
- Share your ideas to improve workflows, visual elements, and performance.
- Participate in the content integration process in Unity to ensure the quality of your work.
Qualifications
- Have 3 to 5 years of experience in game engines, modeling, texturing, lighting, and landscape creation.
- Be familiar with Unity, 3DS Max (Maya, Blender, etc.), Photoshop (Krita, Photopea, etc.) and know how to optimize creations for proper performance in a game engine.
- Enjoy creating large 3D levels, and master the basics of geometric proportions, perspective, lighting, composition, colors, etc.
- Be curious and have an eye for detail.
- Enjoy overcoming various technical challenges and delivering a product you are proud of.
- Enjoy sharing knowledge and working in a team.
- Flexible hours
- A cheerful and motivated team full of video game and simulation enthusiasts
- A work environment where your ideas will be valued
Position: Level Designer in Unity (Intermediate - Senior)
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