Level Designer in Unity

4 weeks ago


SaintHyacinthe, Canada Simleader Full time

Level Designer in Unity (Intermediate - Senior)

Responsibilities

What You Will Do

- Generate terrains and place 2D and 3D elements (buildings, vegetation, signage, accessories) from a content library. You may also be called upon to contribute to this library.

- Learn how cities function internationally. You will need to understand signage, traffic, parking, tunnels, services, etc.

- Bring your scenes to life with your artistic expertise. Make clever compromises in applying large, medium, and small details to meet deadlines.

- Recreate geospecific areas based on real references.

- Learn workflows and technical constraints. Collaborate with the team and ask questions regularly to avoid mistakes.

- Share your ideas to improve workflows, visual elements, and performance.

- Participate in the content integration process in Unity to ensure the quality of your work.

Qualifications

- Have 3 to 5 years of experience in game engines, modeling, texturing, lighting, and landscape creation.

- Be familiar with Unity, 3DS Max (Maya, Blender, etc.), Photoshop (Krita, Photopea, etc.) and know how to optimize creations for proper performance in a game engine.

- Enjoy creating large 3D levels, and master the basics of geometric proportions, perspective, lighting, composition, colors, etc.

- Be curious and have an eye for detail.

- Enjoy overcoming various technical challenges and delivering a product you are proud of.

- Enjoy sharing knowledge and working in a team.

- Flexible hours

- A cheerful and motivated team full of video game and simulation enthusiasts

- A work environment where your ideas will be valued

Position: Level Designer in Unity (Intermediate - Senior)

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