Principle Vfx Artist
2 days ago
**Position Summary**:
As the Principle VFX Artist, you'll deliver a wide range of top quality quality effects that enrich the player experience while respecting technical constraints and artistic direction. You'll have experience owning and improving a VFX pipeline while optimizing VFX content for game clarity, ease-of-production and performance.
About Us
Our mission is to craft retro-infused JRPGs that awaken cherished childhood memories. Our growing studio is assembling a dream team of talent from across the globe to build the games you’ve always dreamed of growing up. Join us on this epic quest to make fun, narrative-rich games in an inclusive, supportive and fun studio environment
You’ll be working on Threads of Time, a 2.5D JRPG inspired by Chrono Trigger and Final Fantasy where you get to travel from the pre-historic era to the end of time
- Become part of a veteran team that includes legendary developers who have worked on iconic titles such as Xenoblade Chronicles, Bravely Default, Final Fantasy, Octopath Traveler and more
- 4 weeks paid vacation (1 week of which is taken in late December)
- Collaborative environment with opportunities to contribute to the game’s creative design and take ownership of features
- Competitive salary and benefits including medical, dental, vision, and life insurance
- Opportunities to help you strengthen your skills or learn something new
- Workplace that appreciates and values diversity and inclusivity
**Responsibilities**:
- Take ownership of visual effects work for various environments, game mechanics and sequences
- Adapt a broad range of artistic styles into VFX with a strong foundation in animation principles
- Design, create, implement, and maintain real-time VFX assets including textures, shaders, models, and particle systems
- Implement optimization techniques so effects run smoothly
- Organize broad VFX goals into actionable tasks, explore reasonable options, and independently collaborate with other departments to formulate a plan of action
- Create pre-visualization concepts by any means necessary to drive visual direction
- Balance quality with efficiency when working under tight deadlines
**Qualifications**:
- 3-5+ years working in games as a VFX artist
- A well-rounded portfolio of high quality real-time VFX work demonstrating an expertise in stylized effects
- Strong technical knowledge and artistic abilities working with realtime VFX in Unreal Engine
- Ability to create all source art needed for VFX (textures, geometry, flipbooks, normal maps, vector field textures, etc.)
- Fundamental understanding of pixel and vertex shaders for VFX
- The ability to use independent judgment and creativity in developing effects to support art direction and theme as defined by the core leadership/Art Director
- Strong sense of form, color, timing, and composition.
- Great communicator with strong interpersonal skills
- A demo reel or portfolio demonstrating a selection of your talents is required
Pluses
- A love of JRPGs
- HLSL shader creation experience
- Resident of Ontario, Canada or willing to move here
Compensation
$75,000.00 - $95,000.00
Please note although this is a full-time remote position, applicants must reside in Canada. Thank you, we look forward to hearing from you
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