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Intermediate Lighting Artist

1 month ago


Edmonton, Canada Beamdog Full time

**Beamdog is a fantastic place to work with a friendly and creative atmosphere. Located in Edmonton, Alberta, we're a hardworking team of passionate game developers who love the games we work on. Since 2009, we’ve brought enhanced versions of classic Dungeons & Dragons games and exciting original content to fans new and old. We’re best known for bringing beloved isometric roleplaying games like Baldur’s Gate and Planescape: Torment back to life on desktop and tablets as Enhanced Editions. We love rich stories where players can chose their own journey and the communities that spring up around them. If you’re excited about storytelling games, Dungeons & Dragons, and classic RPGs, stick around You haven’t seen anything yet**

**Position Summary**:
As an intermediate Lighting Artist, you will collaborate closely with the studio Art Director and department leads, to help set the mood, tone and atmosphere of our current and up and coming projects through lighting. You will be relied upon to ensure alignment with project vision and adherence to production deadlines, both from an artistic and technical perspective.

**Duties and Responsibilities**:

- Follow and interpret artistic direction from the Art Director to establish visual standards and assist in authoring lighting style guides.
- Able to propose atmosphere and lighting ideas to best suit the title's mood and feeling.
- Author lighting in a way that ensures and preserves the legibility of work from the design and environmental art teams.
- Set and maintain lighting quality from both an artistic and technical standpoint.
- Fix and or optimize lighting set ups as bugs or other issues arise.
- Maintain interdepartmental collaboration with key stakeholders to enhance the player experience.
- Proactively seek feedback and critique from the Art Director, Enviro lead and other stakeholders as required.
- Other responsibilities as needed

**Requirements**:

- Minimum of three years experience in games industry lighting techniques, from real-time to pre-rendered.
- Participated in the production and shipping of at least one AAA game in a lighting artist role.
- In depth knowledge of UE5 and 3D DCC, as relates to real-time lighting principals (dynamic lighting, sub-surface scattering, HDR, SSAO, SSGI, physically based rendering), atmospherics, and post-processing
- Make use of UE5 blueprints to streamline lighting processes.
- A solid and demonstrable understanding of real world lighting, including the use of color, light source, brightness, composition, and shadow.
- Practical experience using project management software such as Jira, and source save packages such as perforce and so on.
- Highly motivated, great communication skill, team player with ability to organize and manage time effectively to meet deadlines
- Passion for the games industry.
- Experience working with a wide array of art styles
- Experience in building asset viewer maps and establishing standards for content creation that follow PBR standards.

**Submission/Portfolio Requirements**:

- A portfolio of your own work showcasing an ability to to set up mood and tone while telling a compelling story across a diverse set of genres.

**We offer the following perks**:

- 3 weeks of flexible vacation plus a 1-week paid holiday closure per year.
- Generous sick and personal days
- Flexible working hours
- NO CRUNCH policy
- RRSP Matching Program
- Vision, dental, and extended health benefits
- Health & wellness spending account