Rigger [splinter Cell]

2 weeks ago


Toronto, Canada Ubisoft Toronto Full time

Job reference
- 743999879837848_crt:1679997013245
- Company Name
- Ubisoft Toronto
- Salary
- Competitive
- Location
- Toronto, Canada
- Country
- Canada
- Industry sector
- Art
- Job start date
- ASAP
- Posted date
- 28/03/2023
- Experience Level
- Junior-Associate
- Job type
- Permanent | Full Time
- Remote / Hybrid
- No

**Company Description**

**Our Mission**

Ubisoft's 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

**Our Studio**

Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft's biggest brands: Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.

Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise - Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto's first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can't wait to share more details.

Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better - embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.

Ubisoft Toronto Inc.

224 Wallace Avenue. M6H 1V7

Toronto, Ontario

Location of position: Toronto, Ontario

**On being a Rigger at Ubisoft Toronto**

As a Rigger at UbiTO, you make it possible for characters and objects to come to life and move realistically within our worlds.

From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can - and turn to your imagination when you can't. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.

**Type of Position**: Permanent, full-time.

**What You'll do**
- Collaborate with the art team to understand the overall game vision + rigging and skinning needs.
- Study concept art and research your own references.
- Rig and skin characters and objects while staying organized (keeping your scenes clean, following naming conventions, etc.).
- Find balance between artistic aspects and technical constraints with the help of technical directors.
- Partner with character modellers to troubleshoot models when need be.
- Work closely with animators to make models move believably and overcome any motion-related limitations.
- Iterate to improve your work based on feedback from interdependent teams.

**Qualifications**

**What You'll Bring**
- A college diploma in 3D Animation or equivalent (undergraduate degree an asset)
- At least 1-3 years of experience in rigging, modelling, animating, or other related experience
- Knowledge of 3D software such as Maya, 3DS Max, and MotionBuilder
- Knowledge of scripting languages such as Python, MAXscript, and JSON
- Knowledge of game engines
- Solid understanding of anatomy and cloth
- Excellent observation, problem-solving, organization, communication, and interpersonal skills
- A highly collaborative, creative, and innovative spirit
- Flexibility and resourcefulness
- Motivation to reach out for feedback and adapt to it

**What to send our way**
- Your CV, highlighting your education, experience, and skills
- A demo reel with a breakdown of your best work - seriously, show us your process Attach samples or send us a link to your personal website or online portfolio.

**Additional Information**

**What You'll Get**

**We Offer**:

- ** A hybrid, flexible work model**:

- ** Six weeks of vacation**:

- ** An en


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