3D Animator

1 week ago


Montréal QC, Canada Ubisoft Full time

**Company Description**
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

When you’re a 3D Animator at Ubi Montreal, you are responsible for a game’s polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent.

You understand that teamwork is essential to reach that point. As an individual, you see a hidden story in the way a person moves; you tend to deconstruct the world around you into smaller parts that you then build back up. As a teammate, you pride yourself on your attention to detail, your organizational and communication skills, and your adaptability to change. You collaborate with artists, designers, programmers, leads and other animators, all of whom have opinions, ideas and constraints, but all of whom are committed to the unified goal of authentically portraying the universe with a certain flair.

**What you'll do**
- Sync the engine and the build to ensure you’re working with the latest code and animations;
- Check in with your lead and your team to update and be updated the current situation;
- Read the latest relevant academic literature in order to stay at the forefront of your field;
- Depending on the production stage, you then move on to:

- Prototyping, key framing, or blocking an animation;
- Working on your animations, of course, from scratch or from mo-cap;
- Testing your animations—over and over—and validating your designs;
- Problem-solving your animations;
- Polishing your animations.

**Qualifications** What you bring**
- A diploma in 3D for videogames or equivalent;
- At least 5 years of experience in videogame animation or equivalent;
- Proficiency to communicate with all disciplines and to support and elevate the team in terms of visuals;
- Experience with animation software such as Motion Builder, 3ds Max or Maya;
- You love pushing the envelope, but you also understand the demands cohesive teamwork.

**Additional Information**

**Please note** that our positions are hybrid, but if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.


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