Technical Artist

7 months ago


Waterloo, Canada Ford Motor Company Full time

We are the movers of the world and the makers of the future. We get up every day, roll up our sleeves and build a better world - together. At Ford, we’re all a part of something bigger than ourselves. Are you ready to change the way the world moves?

At Ford of Canada, we believe freedom of movement drives human progress. We also believe in providing you with the freedom to define and realize your dreams With our incredible plans for the future of mobility, we have a wide variety of opportunities for you to accelerate your career potential as you help us define tomorrow’s transportation.

Electric Vehicle Digital Design (EVDD) is responsible for developing the key technologies and capabilities - such as EV platforms, batteries, e-motors, inverters, charging and recycling - to create ground-up breakthrough electric vehicles. By joining the best software, engineering, design and UX talent, you will be a part of creating new technologies and concepts that can be applied across the Ford enterprise. Being on the EVDD team means building the future as Ford’s center of innovation and growth through electric and connected vehicles and services.

**The minimum requirements we seek**:

- 5 years of hands-on experience developing and implementing graphics solutions within gaming engines, and/or VFX pipeline tools and related technologies.
- At least 2 years of experience working with games engines such as Unreal Engine, Unity, Gadot, and/or Bevy.
- 2 or more years of experience in GLSL, HLSL, and/or Metal Shading Language.

**Our preferred requirements**:

- Master’s degree in engineering or computer science, or related math or science field.
- Expertise in C/C++ and proficiency in Rust.
- Demonstratable knowledge of advanced graphics programming and rendering techniques including pipelining, image processing, color spaces, and Physically Based Rendering (PBR).
- Proficiency in managing scene formats such as glTF for efficient loading, parsing, and rendering of complex 3D scenes.
- Hands-on experience with Entity Component System (ECS) architecture.
- Proficient in writing custom tooling for graphics development, integrating animation APIs, and enhancing workflow efficiency in graphics projects.
- Strong experience in instrumenting and optimizing graphics performance for embedded devices.
- Substantial experience with window management systems such as Wayland, X11, and related technologies for effective handling of graphical interfaces.
- Understanding of dynamic linking, and memory management to load external libraries that provide specific graphics functionalities.
- Ability to work with multiple programming languages and understand how to interface and communicate between them effectively including knowledge of language interoperability techniques, FFI, IPC, and serialization.
- Proficient working in Linux and macOS environments.
- Proficient with version control systems, such as Git, and Agile development methodologies.
- Expertise with Vulkan and/or Metal API.
- Experience with Embedded Linux and/or Android system development.
- Experience with embedded HMI development (Qt, Flutter, React Native, Android).

We thank all applicants for their interest, but only those selected for an interview will be contacted.

Ford of Canada is an Equal Opportunity Employer and is committed to a culturally diverse workforce. Accommodations for applicants with disabilities throughout the recruitment, selection and / or assessment processes, where needed, are available upon request. Please inform Human Resources of the nature of any accommodation(s) that you may require.
- Design and implement 3D rendering frameworks for in-vehicle infotainment 3D visualizations such as ADAS information, and vehicle avatars.
- Collaborate with creative team to develop assets and data exchange formats.
- Design and develop APIs to drive animations and lighting based on vehicle signaling.
- Develop efficient lighting and shading models, leveraging advanced PBR rendering techniques and custom shaders.
- Prepare and maintain comprehensive documentation on software design, architecture, and API usage.
- Collaborate with cross-functional teams to ensure successful integration of software components.


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