Environment Artist

3 weeks ago


Sherbrooke, Canada Ubisoft Full time

Company Description

Ubisoft Sherbrooke is a multidisciplinary team of passionate people. We are a human-sized studio where collective ambitions and interaction are the order of the day. Joining us means being part of a close-knit and welcoming family. We care about our people and our way of doing things.

Between the magnificent nature that surrounds the studio and the trendy and invigorating life of the Estrie region, there's no need to compromise - joining Ubisoft Sherbrooke also means discovering an urban-casual lifestyle And although we are sure that you will fall in love with the region, you don't have to move here to work with us. We really embrace hybrid mode, and that's real flexibility Coming to Ubisoft Sherbrooke is far from traveling to the end of the world to have the chance to evolve in the hyper stimulating and effervescent context of a starting studio

We're looking for committed creators and forward-looking talents who want to take on challenges as a team. By the way, we are also working on some amazing projects including the legendary and acclaimed FARCRY franchise

Interested? Let's meet

**Job Description**:
As a Level Artist, you'll create captivating 3D environments within an immersive world waiting to be explored. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one.

Be it in a level, side mission, or piece of an open-world map, you’ll assemble and position key elements to deliver impactful visual moments and enhance the player experience. Every asset you’ll carefully place, from a building to a prop, will tell a story and evoke an atmosphere and a mood.

Even within a given framework, you’ll push creative boundaries - and you have the artistic ability to do it. You’ll know how to modify lighting, play around with composition, and add just the right amount of detail to develop a game space with plenty of personality.
- Collaborate with level designers and the art director to discuss and understand game intentions and vision.
- Perform artistic research (find written descriptions and visual references).
- Set up placeholders and submit modelling and texturing requests to artists.
- Find balance between artistic aspects and technical constraints.
- Integrate and build assets into the game engine to set and dress a polished scene.
- Ensure integrated work is aligned with artistic direction and makes sense gameplay wise (test and improve).

**Qualifications**:

- A college diploma in 3D Modelling or equivalent
- Around 2-4 years of experience in modelling, texturing, lighting, and image processing, or other relevant experience
- Knowledge of 3D software (e.g. 3DS Max or Maya) and optimization techniques
- Understanding of art fundamentals: lighting, composition, colour theory, etc.
- Strong communication and interpersonal skills
- Curiosity, flexibility, and resourcefulness
- Creativity and a keen eye for detail


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