Environment Artist
2 days ago
Company Description
Created in 2008, DONTNOD is an independent French studio which creates and develop AA games in various genres : adventure (_Life is Strange_, _Tell Me Why_, _Twin Mirror_), action (_Remember Me_) and RPG (_Vampyr_). Each new game is an original creation with unique narrative gameplay experience and game mechanics.
In 2020, DONTNOD expanded internationally by creating its first branch in Montreal.
Job Description**_
Why join us?_**
- You want to be part of the new DONTNOD Montreal narrative game, led by key members of the team behind _Life is Strange,_ and bring your talent to the project;
- You want to join a diverse and committed team, both in its culture and in the content of the games it creates;
- You're looking for an environment where you'll be able to interact with all the teams in a simple and efficient manner;
- You'd like to put your environment artist skills at the service of an original and sensitive experience based on its characters.
**_
What you'll be doing_**
Reporting to the Environment Lead from the Montreal studio, your role will be to model and integrate into the engine (Unreal Engine) environments and 3D objects.
Your mission will be to:
- follow the artistic direction of the project and the 2D concepts to create the different 3D environments of the game, and in close collaboration with the designers, technical artists and lighting artists;
- produce quality content while respecting the various technical (nomenclatures, budgets) and production (pipelines, planning) constraints;
- communicate and collaborate with other departments in order to obtain the desired rendering in-game (Substance Artists, Technical Artists, 3D Programmers, etc.).
Qualifications**_
The must-have skills we're looking for_**
- At least 4 years of experience in a similar position and participated in the production of at least one project published on PC and / or consoles;
- Excellent knowledge of 3DS Max or Maya, Substance and Photoshop software, as well as of the PBR production line;
- Knowledge of Zbrush, architecture, sculpture, drawing and art history;
**_
What would set you apart?_**
- Knowledge of Speedtree and Organic Modelling;
- An interest in narrative games and environmental storytelling;
- Familiarity with Unreal Engine;
- Ability to communicate in English and French.
Additional Information
We build close-knit teams to encourage a fulfilling work environment for all our employees.
Here is a small overview of what we offer to our employees:
- The possibility of working anywhere in Quebec;
- Flexible schedules;
- Free access to a brand new gym and group classes and to a multi-sports field in summer which becomes an ice rink in winter;
- Partial refund of the STM/RTM card;
- A complete group insurance plan and an integrated health platform.
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