Lead Crowds
4 weeks ago
An english version will follow_
**Votre rôle**:
- Travailler avec le producteur et le superviseur VFX pour planifier la stratégie de foule à l'avance à partir d’un scénario ou des animatiques ;
- Décomposer les plans individuels et planifier la meilleure méthodologie pour atteindre le résultat attendu en tenant compte des options de notre outil de foule (Atoms), Houdini, des outils de mèche cache, Maya et de l'animation des personnages principaux ;
- Diriger le département de Crowd pour exécuter les plans_ _à l’aide des outils énumérés ci-dessus ;
- Créer et déboguer des plans;
- Diriger les animateurs de foule en termes de cycles, de l'animation principale et de mise en avant des personnages pour obtenir les options les plus créatives dans une séquence ;
- Travailler avec les départements d’animation, Rigging, Character FX, et éclairage pour organiser des plans de foule afin de s’assurer qu’ils sont accessibles à travers le pipeline ;
- Travailler avec les Superviseurs CG pour résoudre les problèmes au fur et à mesure qu’ils surviennent ;
- Aider à la conception et à la construction des personnages génériques pour s’assurer que le style du film est cohérent et que nous obtenons le plus de variation possible dans les limites du budget ;
- Travailler avec l’équipe de développement et celle de pipeline afin d’améliorer notre processus to gestion des foules ;
- Faire continuellement progresser le flux de travails du département de foule pour améliorer la qualité des plans dans nos films.
**Compétences souhaitées**:
- Excellente connaissance des systèmes de Crowd comme Atomes, Houdini, Golaem, ou Massive.
- Expérience dans la création de foules pour les films d'animation ;
- Capacité de diriger et d'inspirer une équipe diversifiée d'artistes ;
- Compétences techniques solides en résolution de problèmes, y compris la capacité de déboguer les problèmes de pipeline et la capacité de résoudre de façon autonome des problèmes techniques spécifiques ;
- Compétences créatives solides en résolution de problèmes pour trouver des solutions qui nous permettent d’obtenir des résultats de la plus haute qualité dans les limites d'un budget donné ;
- Compréhension approfondie de l'ensemble de la pipeline CG, des assets jusqu'à l'éclairage ;
- La capacité d'être autonome.**Your Role**:
- Work with the Producer and VFX Supervisor to plan the Crowd strategy in advance, for a movie based on script or animatics;
- Breakdown individual shots and plan the best methodology for tackling them given the options of our Crowd Tool (based around the Atoms system), Houdini, propriety cached character tools in Maya and hero animation;
- Lead the Crowd Department to execute the shots using the tools listed above;
- Work on the box to create shots, as well as debug or plus shots created by the team;
- Direct the crowd animators in terms of cycles, hero animation and character promotions to achieve the most creative options in a sequence;
- Work with Animation, Rigging, Character FX, and Lighting to organize Crowd shots to ensure they are attainable throughout the pipeline;
- Work with the CG Supervisors to solve issues as they arise;
- Help with the design and building of generic characters to ensure the style of the movie is consistent and that we get the most variation possible within the budget;
- Work with the Development and pipeline team to improve our crowds process;
- Continually advance our crowds workflow to improve the quality of shots in our movies.
**We’d like to contact you if you are/have**:
- Excellent knowledge of Crowd systems like Atoms, Houdini, Golaem, or Massive
- Experience creating crowds for Animated movies;
- Ability to lead and inspire a diverse team of artists;
- Strong technical problem-solving skills including the ability to troubleshoot pipeline issues and the capacity to resolve shot-specific technical challenges independently;
- Strong creative problem-solving skills with the ability to brainstorm solutions for the highest quality result within a given budget;
- Solid understanding of the complete CG pipeline from assets through to lighting;
- The ability to be self-directed and work independently.
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