Crowds Artist

1 week ago


Montréal, Canada Cinesite-Montreal Full time

An English message will follow_

**Responsabilités**:

- Décomposer les plans individuels et planifier la meilleure méthodologie pour atteindre le résultat attendu en tenant compte des options de notre outil de foule (Atoms), Houdini, des outils de mèche cache, Maya et de l'animation des personnages principaux ;
- Exécuter les plans_ _à l’aide des outils énumérés ci-dessus ;
- Créer et déboguer des plans;
- Diriger les animateurs de foule en termes de cycles, de l'animation principale et de mise en avant des personnages pour obtenir les options les plus créatives dans une séquence ;
- Travailler avec les équipes d’animation, Rigging, Character FX, et éclairage pour organiser des plans de foule afin de s’assurer qu’ils sont accessibles à travers le pipeline ;
- Travailler avec les Superviseurs CG pour résoudre les problèmes au fur et à mesure qu’ils surviennent ;
- Aider à la conception et à la construction des personnages génériques pour s’assurer que le style du film est cohérent et que nous obtenons le plus de variation possible dans les limites du budget ;
- Travailler en étroite collaboration avec tous les artistes foule du groupe Cinesite ainsi qu'avec les équipes de développement et de pipeline afin d'améliorer le processus d'accueil des foules ;
- Bonne compréhension des techniques de capture de performances - les compétences en matière de montage de mouvements sont un plus
- Faire continuellement progresser le flux de travail de nos foules pour améliorer la qualité des prises de vue dans nos films.
- Faire continuellement progresser le flux de travails du département de foule pour améliorer la qualité des plans dans nos films.

**Qualifications**:

- Excellente connaissance des systèmes de Crowd comme Atoms, Houdini, Massive ou Goleam.
- Expérience dans la création de foules pour les films d'animation ;
- Capacité de diriger et d'inspirer une équipe diversifiée d'artistes ;
- Compétences techniques solides en résolution de problèmes, y compris la capacité de déboguer les problèmes de pipeline et la capacité de résoudre de façon autonome des problèmes techniques spécifiques ;
- Compétences créatives solides en résolution de problèmes pour trouver des solutions qui nous permettent d’obtenir des résultats de la plus haute qualité dans les limites d'un budget donné ;
- Compréhension approfondie de l'ensemble de la pipeline CG, des assets jusqu'à l'éclairage ;
- La capacité d'être autonome.

**À propos de Cinesite**

Cinesite offre un environnement positif, inclusif, diversifié et créatif où les meilleurs artistes d'animation et d'effets spéciaux du monde sont encouragés et soutenus pour développer et produire des œuvres stimulantes, avant-gardistes et primées.

Nous travaillons en tant que collectif où l'excellence, l'expertise et l'expression sont valorisées par tous; où nous collaborons avec certains des plus grands penseurs créatifs du monde et produisons un travail auquel nous sommes fiers de mettre notre nom.**Responsibilities**:

- Breakdown individual shots and plan the best methodology for tackling them given the options of our Crowd Tool (based around the Atoms system), Houdini, propriety cached character tools in Maya and hero animation;
- Execute the shots using the tools listed above;
- Work on the box to create shots, as well as debug or plus shots created by the team;
- Work closely with the Animators in terms of cycles, hero animation and character promotions to achieve the most creative options in a sequence;
- Work with Animation and the rest of the Creature team (CFX, Rigging) to organize Crowd shots to ensure they are attainable throughout the pipeline;
- Work with the CG Supervisors to solve issues as they arise;
- Help with the design and building of generic characters to ensure the style of the movie is consistent and that we get the most variation possible within the budget;
- Work closely with all crowd artists across the Cinesite group as well as the Development and pipeline teams to improve our crowds process;
- Good understanding of performance capture techniques - motion editing skills a plus
- Continually advance our crowds workflow to improve the quality of shots in our movies.

**Qualifications**:

- Excellent Knowledge of Crowd systems like Atoms, Houdini, Massive or Golaem
- Experience creating crowds for VFX and/or Animated movies;
- Ability to work independently as well as mentor team of multidisciplinary artists;
- Strong technical problem-solving skills including the ability to troubleshoot pipeline issues and the capacity to resolve shot-specific technical challenges independently;
- Strong creative problem-solving skills with the ability to brainstorm solutions for the highest quality result within a given budget;
- Solid understanding of the complete CG pipeline from assets through to lighting;
- The ability to be self-directed and work independently.

**About Cinesite**


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