Rigging Development Supervisor

3 days ago


Toronto, Canada Scanline VFX Full time

**KEY RESPONSIBILITIES**
- Design and maintain rigging/build system for rigging assets.
- Collaboratively works with studio leadership; prioritizes and escalates show and overall studio pipeline tasks and solutions
- Writes Technical Briefs, wikis, and other documentation
- Communicate with the rigging department and studio leadership to develop long/short term goals and road map.
- Oversee a team of developers and provide leadership, guidance, and feedback
- Assist with recruiting and evaluation of new hires and conduct performance reviews of rigging development team
- Communicate with the pipeline development team and make sure the studio pipeline development accommodates to needs of the rigging department
- Reviews and evaluates existing workflow and oversees rigging ticket system
**QUALIFICATIONS & EXPERIENCE**
- Minimum seven (7) years of experience in Rigging for VFX, Gaming, or similar development environment
- Good understanding of rigging for VFX, including parallel evaluation. Maya API, Python
- Excellent understanding of 3d Mathematics
- Excellent written and verbal communication skills
- C++, Shotgun, 3ds Max (a plus), and Unreal Engine
- BA Computer Science, Math, or similar discipline(plus)
- Experience delivering complete milestones/tasks
- Good at debugging shot and tool-related issues
- Eye for detail, initiative, and excellent organizational skills
- Team player who is able to work independently with mínimal supervision
- Strong troubleshooting/problem-solving ability
- Deep understanding of rigging/animation workflow and pipeline
**BENEFITS**
We offer extended medical, disability and dental insurance.
**APPLICATION**

Schedule:

- 8 hour shift



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