Game Effects Artist
8 months ago
We are currently looking for Intermediate/Senior Effects Artists to join our exciting and diverse team
If you are seeking to be a part of an exciting project and team-based environment, we’d love to hear from you.
**Responsibilities**:
- Demonstrate a broad range of FX abilities in a collaborative environment to conceptualize and create the overall look, attitude and style of the FX
- Interpret verbal direction and visual reference to understand the story context and aesthetic objectives of visual effects
- R&D and implement FX: particles, rigid body, fluids, large and small scale destruction, smoke, dust, lightning, fire, storms, explosions, etc.
- Support integration of effects in to other department’s workflows and collaborate with them to ensure deliverables meet requirements
- Meet project deadlines and milestones, as set by the Production department and the Supervisor
- Provide suggestions and recommendations on technique and elements in the context of the scene
- Actively promote and communicate sound solutions to technical and creative issues
- Maintain and communicate a strong knowledge of FX technologies
- Participate in the development of department procedures: workflows, toolsets, best practices
- Maintain positive, supportive and collaborative team dynamics
**Requirements**:
- Industry experience with effects simulations in features, television, games or equivalent
- Some game experience is required
- Experienced in Unity or Unreal
- Experience with Maya, Bifrost, Blender, Houdini is an asset
- Experience in compositing is a plus (Fusion, Nuke, After Effects)
- Experience with Stylized or non-realistic Effects is a plus
- Able to multitask and manage time efficiently
- Able to take direction, collaborate, and be a team player
- Able to troubleshoot, solve problems and find workarounds as appropriate
- Strong communication skills
- Strong composition and artistic timing
- Experience with Shotgun Software is a plus
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