![Digital Dimension Entertainment Group](https://media.trabajo.org/img/noimg.jpg)
Mid 3D Lighting Artist
2 weeks ago
**Job type** : permanent position
**Your role**:
We are _looking for _a passionate, talented and versatile Lighting Artist - Unreal Engine to help us carry out these new challenges.
The Senior Lighting Artist's role is to set up and optimize the lighting in the right artistic orientation of the project using the tools of the UNREAL engine:
Work closely with the CG Supervisor and the Lighting lead;
- Works jointly with the other departments, in particular the Environments, Characters and Visual Effects departments;
- Translates conceptual illustrations into captivating lighting visuals that support the history and artistic direction of the project;
- Organize one's work according to priorities and deadlines;
- Ensures the homogeneity of the lighting, the color balance and the consistency of all the elements on the different planes;
- Anticipates, identifies and reports any potential production proble;
- Presents solutions and improvements to solve creative and technical problems;
- Research and explore new techniques and tools to improve quality and efficiency;
- Inform the Lighting Lead of the progress of his work and possible problems;
- Creates and documents methods, pipelines and lighting processes;
- Inspires and maintains good work dynamic and effective relationships with his colleagues.
**Your experience and qualifications**:
- Diploma in 3D animation;
- 3 to 5 years experience in lighting including 1 experience in lighting using a game engine, preferably Unreal;
- Experience in creating AAA game cutscenes, an asset;
- A solid artistic knowledge of lighting techniques, real time and pre-rendering;
- Solid organization, proactivity and artistic sense;
- Eye for visual quality, composition, color theory;
- Acute sense of lights and shadows and great attention to detail;
- Excellent communication and adaptation skills in a versatile context;
- Team player but also able to be autonomous and work independently if necessary;
- Capable of presenting a convincing vision _open _to criticism;
- Experience with PBR and HDR lighting.
**About Digital Dimension**:
Digital Dimension is a visionary 3D animation studio based in Montreal. We design, develop and produce our own intellectual property, and that of others for different platforms.
We are a team of passionate artists, full time geeks carried by a healthy and stimulating environment
We carefully select our projects to put our know-how at the service of what drives us.
We are committed to maintaining a good work-life balance, encouraging curiosity, and promote communication so that work becomes a real cooperative playground.
- ____________
**Type d'emploi** : poste permanent
**Votre rôle**:
Nous recherchons un Artiste Éclairage - Unreal passionné, talentueux et polyvalent pour nous aider à mener à bien ces nouveaux défis.
L’Artiste Éclairage a pour rôle de mettre en place et d’optimiser l’éclairage dans la bonne orientation artistique du projet en utilisant les outils du moteur UNREAL:
- Travailler en étroite collaboration avec le superviseur CG et le responsable de l’éclairage;
- Travaille conjointement avec les autres départements, en particulier les départements Environnements, Personnages et Effets visuels;
- Traduit des illustrations conceptuelles en visuels d'éclairage captivants qui soutiennent l'histoire et la direction artistique du projet;
- Organise son travail en fonction des priorités et des délais d’exécution;
- S’assure de l’homogénéité de l’éclairage, de l’équilibre des couleurs et de la concordance de tous les éléments sur les différents plans;
- Anticipe, identifie et signale tout problème de production potentiel;
- Présente des solutions et améliorations pour résoudre les problèmes créatifs et techniques;
- Recherche et explore de nouvelles techniques et outils en vue d’améliorer la qualité et l'efficacité;
- Informe le responsable de l’éclairage de la progression de son travail et des éventuels problèmes;
- Crée et documente les méthodes, les pipelines et les processus d'éclairage;
- Inspire et maintient une bonne dynamique et des relations efficaces avec ses collaborateurs.
**Vos expériences et qualifications**:
- Diplôme en animation 3D;
- 3 à 5 ans d'expérience en éclairage dont 1 expérience en éclairage utilisant un moteur de jeux, Unreal de préférence;
- Expérience en création de cinématiques de jeux AAA, un atout;
- Une solide connaissance artistique des techniques d'éclairage, du temps réel et du pré-rendu;
- Solide organisation, proactivité et sens artistique;
- Œil pour la qualité visuelle, la composition, la théorie des couleurs;
- Sens aigu de la lumière et des ombres et grande attention aux détails;
- Excellentes capacités de communication et d’adaptation dans un contexte versatile;
- Joueur d’équipe mais aussi capable d'être autonome et de travailler de manière indépendante si nécessaire;
- Capable de présenter une visio
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