Unreal Generalist

3 weeks ago


Vancouver, Canada IGG.com Canada Full time

IGG Canada is a premium mobile game and video production studio located at 5 East 8th Ave. Vancouver, Canada.

With spectacular views of the downtown skyline, coastal mountains, and English Bay, our new studio is spacious, high-tech, and inspiring. IGG Canada is a division of IGG (I Got Games), a global interactive digital entertainment company that specializes in the development and operation of Mobile Games. Established in 2006, IGG was founded with the aim of becoming a leading multiplayer game publisher and developer. The company has rapidly expanded its global operations, through strategic partnerships with popular gaming platforms such as Facebook, iOS, Amazon, Google Play, Kongregate, and many others. IGG currently operates studios in China, Philippines, Singapore, the U.S., and Canada (opened in 2013).If you're passionate about creating mobile games that reach millions of players around the world and are interested in becoming an integral member of our Canadian team of superheroes, we want to hear from you

Position: Unreal Generalist - Lighting
Report to: Creative Director
Department: Video Team
Hiring Level: All levels
Contract length: TBD
Workplace: At Office

Hiring Processes:
1. Resume & Showreel/Portfolio review;
2. Art Test;
3. Interview(s);
4. Offer;

**Responsibilities**:
Follow the existing style and assist in asset creation.
Responsible for unreal final rendering from story layout, assemble the whole environment and animation, adding FX pack, to final render delivery
Create high and low polygon 3D scenes/props in Max / Maya / Unreal
Develop a beautiful cohesive layout with 3D assets resulting in an immersive Unreal scene.
Create and modify existing textures with latest techniques (diffuse, metallic, roughness, normal, specular and emissive etc.)
Create marketing images for Appstore and advertisements (renders, screenshots)
Modify and enhance existing 3D assets
Other tasks assigned by the Team
**Skills**:
High proficiency in Maya or 3DS Max and basic knowledge of Unreal engine
High proficiency in Photoshop
Knowledge of basic model, shader, particle FX and lighting techniques
Versatile, flexible, and willing to do what's needed in a fast-moving environment
Can work well both independently and closely with other Sr. Artists
Good verbal communication and teamwork skills
Bonus to have:
Proven track record of art assets on projects that have made it to market
Interest in pop culture, movies, and games
Understanding of typography, the basic principles of design, and color theory
Proven portfolio showing an ability to manage diverse styles
Familiarity with casual games on iOS and Android platforms
Proficiency in various shader techniques including light mapping, ambient occlusion, specular.


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