UI Artist

1 week ago


Montréal, Canada People Can Fly Full time

**Company Description**
People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase - Red; as well as two projects in VR technology - Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Le **Projet Victoria** est un jeu d’action-aventure AAA non encore annoncé développé par notre équipe nord-américaine, avec le soutien des studios européens du Groupe PCF.

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase - Red; as well as two projects in VR technology - Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

**Project Victoria** is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.

Créer des éléments artistiques pour l'interface utilisateur qui transmettent efficacement l'histoire et le style artistique du jeu.
- Maintenir la direction artistique et la qualité
- Produire des images d'interface utilisateur de haute qualité qui correspondent techniquement et artistiquement à l'univers et à la direction visuelle du projet.
- Transformer les wireframes en actifs polis dans le respect des spécifications et maintenir les pipelines de flux de travail dans les délais impartis.
- Participer aux revues, s'adapter et mettre en œuvre les commentaires des responsables et des pairs de manière professionnelle.
- Collaborer étroitement avec les concepteurs et les développeurs pour définir la vision de l'interface utilisateur ; fournir des actifs d'interface utilisateur riches et passionnants.
- Participer aux initiatives de R&D, pour explorer de nouvelles techniques et mettre en œuvre des améliorations aux pipelines et aux flux de travail.
- Create user interface art assets that effectively convey the game's story and artistic style.
- Maintain artistic direction and quality
- Produce high quality UI art suitable technically and artistically with the project's universe and visual direction.
- Transforming wireframes into polished assets within specifications and maintaining workflow pipelines within given deadlines.
- Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
- Collaborate closely with designers and developers to define the vision for User Interface; deliver rich, exciting UI assets.
- Participate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.

**Qualifications**
- U


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