Camera Presentation Designer Unreal Engine
1 day ago
Winnipeg MB, Winnipeg Census Division, MB; Manitoba, Canada
EA Sports
Full-time
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Shape cinematic camera presentation with Unreal Engine at Electronic Arts, working hybrid three days weekly in the Vancouver/Burnaby studio.
As a Camera / Presentation Designer, you will craft emotionally impactful moments across celebrations, intros, social spaces, progression, and player expression. Working under the Experience Design Director, you will support presentation vision across teams. The focus is shot construction, sequencing, pacing, atmosphere, and implementation, not gameplay systems or product direction.
Key Responsibilities
Create presentation moments across celebrations and event sequencesBuild shot sequences using camera and editorial principlesDevelop immersive transitions between gameplay and presentationCollaborate with Lighting, Audio, VFX, Animation, and DesignIterate quickly using sequencing and presentation toolsRequirements:
Five or more years in visual storytelling fieldsPortfolio demonstrating cinematography, composition, pacing, and continuityExperience creating cinematic content within modern game enginesUnreal Engine experience and production constraint adaptabilityExperience supporting player-expression or UGC systemsBring cinematography, sequencing, Unreal Engine, and cross-team collaboration to Electronic Arts presentation experiences in Vancouver/Burnaby.
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As a Camera / Presentation Designer, you will craft emotionally impactful moments across celebrations, intros, social spaces, progression, and player expression. Working under the Experience Design Director, you will support presentation vision across teams. The focus is shot construction, sequencing, pacing, atmosphere, and implementation, not gameplay systems or product direction.
Key Responsibilities
Create presentation moments across celebrations and event sequencesBuild shot sequences using camera and editorial principlesDevelop immersive transitions between gameplay and presentationCollaborate with Lighting, Audio, VFX, Animation, and DesignIterate quickly using sequencing and presentation toolsRequirements:
Five or more years in visual storytelling fieldsPortfolio demonstrating cinematography, composition, pacing, and continuityExperience creating cinematic content within modern game enginesUnreal Engine experience and production constraint adaptabilityExperience supporting player-expression or UGC systemsBring cinematography, sequencing, Unreal Engine, and cross-team collaboration to Electronic Arts presentation experiences in Vancouver/Burnaby.
#J-18808-Ljbffr