Team Lead Level Designer Splinter Cell
5 days ago
Toronto ON, Toronto Census Division, ON; Ontario, Canada
Hybride
Full-time
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Lead level design quality for Splinter Cell Remake at Ubisoft Toronto, guiding designers while balancing creative vision and production delivery. This is an office-based position.
As Team Lead Level Designer, you will support the Project Lead and Production Manager at Ubisoft Toronto. You will coach level designers, reinforce design standards, plan tasks, and contribute directly when needed. The work combines people leadership, design judgment, and production coordination across disciplines.
Key Responsibilities
Define and uphold level design quality standards Coach and mentor level designers Plan, assign, and track design tasks Review work and provide actionable feedback Coordinate level design bug fixing and polish
Requirements:
Strong collaboration and communication skills People leadership experience coaching varied designers Clear, structured level design judgment Planning and estimation skills Knowledge of 3D engines and level editing tools Bring design leadership, coaching, and production planning skills to Splinter Cell Remake at Ubisoft Toronto. #J-18808-Ljbffr
Key Responsibilities
Define and uphold level design quality standards Coach and mentor level designers Plan, assign, and track design tasks Review work and provide actionable feedback Coordinate level design bug fixing and polish
Requirements:
Strong collaboration and communication skills People leadership experience coaching varied designers Clear, structured level design judgment Planning and estimation skills Knowledge of 3D engines and level editing tools Bring design leadership, coaching, and production planning skills to Splinter Cell Remake at Ubisoft Toronto. #J-18808-Ljbffr