Senior Game Lighting Artist Toronto
4 days ago
Winnipeg MB, Winnipeg Census Division, MB; Manitoba, Canada
Activision
Full-time
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Create cinematic game lighting for Call of Duty at Sledgehammer Games in Toronto, using physically based lighting and advanced composition. This is a hybrid, non-remote position.
As a Senior Lighting Artist, you will shape mood, visual storytelling, and gameplay across first-person shooter experiences. You will collaborate with Art Directors, Lighting Leads, Environment Art, Character, VFX, and Rendering engineers. The role includes lighting gameplay and in-game cinematics, developing workflows, and mentoring artists.
Key Responsibilities
Create gameplay and cinematic lighting from Art Director directionMeet runtime and disk budgeting requirements for lighting assetsDevelop lighting workflows, best practices, and pipelinesCollaborate with Character, VFX, Environment Art, and RenderingMentor Lighting artists and communicate production problemsRequirements:
More than eight years in gaming lighting rolesExcellent Maya and Photoshop or equivalent knowledgeIn-depth physically based lighting and advanced fundamentalsExperience with Unreal, Unity, or proprietary enginesExperience with PBR, HDR, and ray tracing systemsBring senior lighting expertise, composition, color grading, and engine experience to Sledgehammer Games’ Toronto studio.
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As a Senior Lighting Artist, you will shape mood, visual storytelling, and gameplay across first-person shooter experiences. You will collaborate with Art Directors, Lighting Leads, Environment Art, Character, VFX, and Rendering engineers. The role includes lighting gameplay and in-game cinematics, developing workflows, and mentoring artists.
Key Responsibilities
Create gameplay and cinematic lighting from Art Director directionMeet runtime and disk budgeting requirements for lighting assetsDevelop lighting workflows, best practices, and pipelinesCollaborate with Character, VFX, Environment Art, and RenderingMentor Lighting artists and communicate production problemsRequirements:
More than eight years in gaming lighting rolesExcellent Maya and Photoshop or equivalent knowledgeIn-depth physically based lighting and advanced fundamentalsExperience with Unreal, Unity, or proprietary enginesExperience with PBR, HDR, and ray tracing systemsBring senior lighting expertise, composition, color grading, and engine experience to Sledgehammer Games’ Toronto studio.
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