Remote Unreal Engine Technical Artist — VR Optimization Pro
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Zoic Studios is seeking a Senior Unreal Technical Artist to advance asset optimization, shading, pipelines, and VFX for a VR project.
The contract role focuses on Unreal Engine shader design, asset development, Blueprints and materials, and production workflows, with work-from-home arrangements for candidates located in British Columbia.
You will collaborate with a cross-disciplinary team, iterate on performance profiling, and ensure visuals meet project standards within a tight timeline.