Senior/Principal Gameplay
6 days ago
Please note: the location states Toronto, Ontario, but this role can be carried out fully remote.The CompanyTorn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2, currently in Early Access. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.As a Senior, or Principal, Gameplay/Combat Programmer, you will be responsible for designing, implementing, optimizing, and maintaining gameplay systems related to combat.You will collaborate with engineers, designers, artists, and QA to develop new melee combat features, enhance existing systems, and ensure a smooth integration with other game components.ResponsibilitiesTake technical ownership of game & combat (melee) systemsWork closely with multiple other disciplines, such as designers, artists, and QA as needed.Ensure developed systems are performant, maintainable, and scalable.Collaborate with programmers and designers to prototype, implement, and iterate over new engaging game mechanics.Mentor junior programmers and help guide the technical direction of game features.Help define and enforce coding standards and best practices to maintain a clean, sustainable codebase.Maintain regular internal communications and encourage a positive team atmosphere.Contribute to pipeline and workflow improvements to help the whole team work more efficiently.RequirementsAt least 5 years of professional programming experience on AA/AAA PC/console video games.Experience shipping AA/AAA titles, preferably on multiple platforms.Strong C++ skills with a solid understanding of object-oriented programming and data structures.Professional Unreal Engine 4 or 5 experience (Blueprint and C++) or similar.Proven track record of implementing and delivering gameplay features from concept to final polish.Ability to work comfortably across multiple gameplay areas (3Cs, combat, weapons, etc.).Strong debugging and optimization skills.A strong motivation to take initiative ownership of critical portions of code and game features.A self-starter who can identify problems and deliver elegant, practical solutions.Strong problem-solving skills and ability to adapt quickly to changing priorities.Excellent communication skills and collaborative mindset.A passion for creating high quality, performant video games.B.S. or M.S. in Computer Science, Software Engineering, or related field.Experience with implementing and/or maintaining 3D melee combat systems is highly sought after.Familiarity with data-driven development.Working knowledge of scripting languages (Python, etc.).Eligible for game performance bonuses.Flexible schedule and work location, with your choice of remote, hybrid, or on-site.Healthcare & benefits plan, for you and your family100% parental leave top-up for 16 weeks, for Canadian employees.CompensationThe pay range for this role is $120,000 - $170,000 CAD per year. The range for this role represents candidates across a wide range of skills and experience for the position. While we may consider international applicants, this salary is based on an Ontario employee. Therefore offers outside Ontario or outside Canada may differ from the posted amount. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team's needs for the position.Transparency on use of AI & position vacancyOur recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.One AI–enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this tool would not make hiring decisions but simply make reviewing the notes easier. We will always ask for the candidates approval before using such a tool.In compliance with Ontario regulations, the advertised posting is for a currently vacant position.To see our team, our office and what we do as a company visit tornbanner.com/careers.Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process. #J-18808-Ljbffr
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Senior Melee Gameplay Engineer — Remote
6 days ago
Toronto, Canada Torn Banner Studios Full timeA leading game development studio in Toronto is seeking a Senior or Principal Gameplay/Combat Programmer to design, implement, and optimize gameplay systems related to combat. The ideal candidate will have over 5 years of professional programming experience, strong C++ skills, and experience with Unreal Engine. This role offers a flexible schedule with...
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Senior Melee Gameplay Engineer — Remote
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Toronto, Canada Torn Banner Studios Full timeA leading game development studio in Toronto is seeking a Senior or Principal Gameplay/Combat Programmer to design, implement, and optimize gameplay systems related to combat. The ideal candidate will have over 5 years of professional programming experience, strong C++ skills, and experience with Unreal Engine. This role offers a flexible schedule with...
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Toronto, Canada Torn Banner Studios Full timePlease note: the location states Toronto, Ontario, but this role can be carried out fully remote. The Company Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve...
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