Technical Art Director
3 weeks ago
- Comprendre la vision artistique d’un projet et déterminer son développement l’intérieur du processus de production actuel;
- Établir les contraintes techniques encadrant la production artistique du projet tout en automatisant les tâches et en améliorant les processus;
- Proposer et encadrer le développement de meilleures pratiques, de solutions et d’outils;
- Promouvoir la réutilisation des ressources, du savoir-faire et des outils;
- Effectuer une veille technologique et repousser constamment les limites de la technologie;
- Établir une solide communication avec les équipes créatives et techniques tout en évaluant l’impact des méthodes sur la performance;
- Aider à évaluer et maintenir les coûts de production artistique afin de respecter les budgets.
- Douze ans d'expérience en modélisation 3D, textures, éclairages et/ou effets spéciaux en production de jeux vidéos, dont cinq dans un poste technique ;
- Compréhension des langages Python (CG et HLSL un atout) et des logiciels Maya et Substance (Blender un atout);
- Expérience de production avec Unreal est obligatoire incluant l'utilisation de Blueprints ;
- Comprendre le processus de rendu de différentes plateformes et capacité à gérer les priorités ;
- Vous êtes à l'aise de communiquer et rédiger des documents en français et en anglais (la majorité des contrats étant en anglais).
Le·la Directeur·rice Technique Artistique est celui·celle qui gère et dirige les processus de production artistique. Dans ce poste, vous collaborerez constamment avec la direction artistique, le·la chef·fe artiste, les autres directeur·rice·s du projet ainsi que les artistes. Votre expertise et vos conseils guideront les décisions qui permettront d’obtenir la qualité visuelle requise par le jeu.
Vous aurez la responsabilité d’offrir aux artistes un encadrement technique motivant, d’ajuster le processus de production pour atteindre les cibles de qualité, de partager et encourager les meilleures pratiques au sein de votre division d’affaires.
Toutes nos opportunités d'emploi sont offertes aux résidents du Québec et de l'Ontario et le mode de travail est choisi par l'employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.
Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d'affaire qui travaille sur nos jeux originaux. C'est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d'autres titres non annoncés en cours de développement.
Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
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