Experience Designer
4 weeks ago
OverviewUX Designer - skate.(12 month Temporary) role at Full Circle StudioGet AI-powered advice on this job and more exclusive features.Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.Temporary Full Time - UX Designer - skate.™Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres.Full Circle is an AAA video game development studio, founded in 2021 as part of the Electronic Arts studio network. Right now, Full Circle is working on skate.™, the next evolution of the much-loved Skate™ franchise. Now in Early Access, skate. invites players to drop in to the streets of San Vansterdam, an ever-evolving city fuelled by skateboarding, self-expression and community. skate. is a free-to-play, online, massive-multiplayer skateboarding sandbox with cross-progression and cross-platform gameplay.At Full Circle, we are world-builders, storytellers, and creators looking to push the boundaries of game development. It’s our mission to create great games that people want to play with their friends and have fun while doing it. We are looking for an UX Designer to help us on this incredible endeavor.ResponsibilitiesCraft user flows, wireframes, and prototypes that reduce friction, clarify player intent, and improve comprehension of complex features and systems.Collaborate across disciplines to design elegant, player-centered solutions that balance business goals, technical constraints, and creative vision.Leverage player research, competitive insights, and analytics to inform and validate design decisions.Partner with Experience Design leadership to evolve design standards, documentation, and principles that strengthen the design system for clarity, consistency, and cohesive interaction patterns.Structure and label content in intuitive ways to help players easily find information, understand context, and complete tasks efficiently.Champion usability, accessibility, and inclusivity, ensuring the skate. experience feels open, expressive, and welcoming to all players.Requirements3+ years of experience as a UX Designer, Experience Designer, Product Designer, or Interaction Designer.Skilled at designing, documenting, and iterating on user flows and wireframes that simplify complexity and elevate comprehension.A broad UX design toolkit spanning research synthesis, journey mapping, interaction design, and usability testing.Experience presenting and rationalizing UX strategies and design decisions to diverse audiences to advocate for players, share insights, and demonstrate design thinking in action.Proficient in visual design and prototyping, with the ability to bring concepts to life through refined, player-focused experiences.Passion for games, community, and culture with an understanding of evolving trends in player experience, design systems, and live service design.Compensation And BenefitsThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).PAY RANGESBritish Columbia (depending on location e.g. Vancouver vs. Victoria) *$100,000 - $139,500 CADIn British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.About Electronic ArtsWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.Seniority levelMid-Senior levelEmployment typeTemporaryJob functionDesign, Art/Creative, and Information TechnologyIndustries: Computer GamesReferrals increase your chances of interviewing at Full Circle Studio by 2x #J-18808-Ljbffr
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