Directeur.trice technique de la cinématique

2 weeks ago


Montreal, Canada Motive Studio Full time

Directeur.trice technique de la cinématique - Iron Man / Technical Cinematic Director- Iron Man Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language". Motive is looking for a Technical Animation Director to join the team with a focus on cinematic delivery. In this role you will oversee the integration of cinematic content whilst continuously identifying improvements to and derisking of associated workflows and tools. Responsibilities You will work with the other directors and discipline leads to establish a technical strategy for narrative in the latter stages of the title Guide the development of the cinematic animation tools and pipelines Establish and refine best practices and guidelines required to deliver content at quality and within technical specifications Review mission design documents and narrative scripts and identify and analyze risks and dependencies Mentor team members on tools and techniques You will establish and communicate best practices and tools for animation technology. Contribute to the animation community at Motive and across EA Skills At least 7 years of animation, rigging, or programming experience (or related experience) + 3 years of leadership, some of which needs to be in game development. Familiarity with animation principles and the nature of animating for games. Expertise in creating and maintaining common tools and workflows for animators. Expert knowledge in Maya, MotionBuilder experience is an asset. Knowledge in Python and visual scripting is an asset Experience with motion capture, motion capture direction, and motion retargeting. Experience with runtime animation systems, concepts and constraints. Have a proactive and self-directed work ethic and an interest in solving problems. Experience with editor-based game development environments (Unreal, Unity). Strong communication skills and ability to coordinate cross-disciplinary initiatives About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr



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