Engine Programmer

6 days ago


Montreal, Canada Compulsion Games Full time

Job Description: Engine Programmer (6 Months Fixed-Term-Contract)

Department: Programming

Reporting to: Lead Engine Programmer

~ The Studio

Compulsion Games is a first-party game studio and subsidiary of Microsoft’s Xbox Game Studios, located in Montreal, Canada.

Founded by industry veterans, we have a human-first culture where we trust and respect each other, with shared love and passion for our craft. Our games have won praise for their art, music, world-building and engaging narratives.

We are devoted to building experiences that feel unique and handcrafted and our programming team is here to make sure our content creators and designers are as creative as they can be.

We aim to create characters with compelling, human flaws and narratives that explore heavy themes with care and empathy. Our storytelling typically has a healthy dose of darkness and comedy thrown in for good measure.

~ Our Culture

Compulsion Games is a quality-led studio with a humble team that enjoys experimenting with an artistic approach to making games. We like to hire people who are drawn to our core values of trust, autonomy, harmony and craftsmanship and share our vision of a studio build around them. As a team, we do not want to grow too big to stay true to these values as they don’t scale well.

Our team is passionately committed to both diversity and accessibility, a core value throughout the Xbox Game Studios group. Therefore, a core part of our hiring process is ensuring new hires are well-aligned in order to build a harmonious team and company. We care deeply about our team and their well-being, so you’d

~ The Need

We’re looking to add a talented Engine Programmer to our human-sized programming community, to support and participate in various technical activities that will benefit the rest of the studio as well as our players.

~ The Role

We expect you to be passionate about most technical topics, always trying to understand how things actually work under the hood and applying these learnings to the different challenges you and your team will face daily. This does include optimization, memory management, platform-level APIs, pipeline, tech design and code architecture. Rendering knowledge is a nice to have.

We’d like you to have some experience in the game industry, preferably working with PC and/or Console Games but other relevant experiences will be taken into consideration. With this exposure, we expect you to understand the most common technical challenges as well as the life cycle of a successful project and how to adapt with your team to each phase. True to our core values of trust and autonomy, we

won't dictate your mandates but instead will empower you and your team to decide what needs to be done and how to get there. The Lead engine programmer and technical director will be there to help you in this endeavour.

Specific Role Requirements:

• You are a human-focused person. As a professional, you deeply care for your colleagues and are always here to help them.

• Some experience working in Games. If you are a junior, we have seniors who can mentor you and help you grow. If you are a veteran, we will respect your hard-earned skills and will try our best to make sure you can use your strengths on a daily basis. We will adjust the title to your seniority.

• We value people with a deep knowledge in a specific domain just as well as people with a breadth of knowledge and able to help on many fronts.

• Experience with Unreal Engine is preferable, showing that you have mastered at least one engine is mandatory. You should be a skilled and confident programmer using C++ and have a passion for teaching and sharing your knowledge with others.

• We would hope you are someone that plays games regularly and understands where the bar is in term of performance and quality in the industry.

• You always want to learn more and improve regardless of your seniority. You are the one telling us what you will learn next, not the other way around.

• We expect excellent communications skills in order to collaborate effectively with a diverse group of artists, designers and animators. It’s a very important part of the job as things often happen organically in our studio.

• We expect high levels of autonomy and proactivity as it would help you to thrive in our work culture.

-------

Poste : Programmeur Moteur

Département : Programmation

Sous la direction de : Programmeur Moteur en chef

~ Le Studio

Compulsion Games est un studio Microsoft faisant partie du groupe Xbox Game Studios et est situé à Montréal, Canada.

Fondé par des vétérans de l’industrie, nous avons une culture avant tout humaine, faite de confiance et de respect mutuel, avec un amour et une passion pour nos métiers. Nos jeux ont été reconnus pour leur art, musique, univers et narration engageante. Nous nous consacrons à construire des expériences uniques avec une touche artistique très personnelle et notre équipe de programmation est là pour aider nos créateurs de contenu et nos designeurs à être aussi créatif que possible.

Nous avons pour but de créer des personnages avec des défauts humain convaincants et des histoires aux thématiques lourdes que l’on aborde sous l’angle de l’empathie. Nous utilisons généralement une bonne dose de noirceur mais aussi de comédie pour contrebalancer.

~ Notre Culture

Compulsion Games est un studio visant la qualité, avec une équipe humble, qui s’essaye à une approche avant tout artistique et créative de la conception de jeu. Nous embauchons des gens qui croient en nos valeurs de confiance, d’autonomie, d’harmonie et de savoir-faire et veulent partager notre vision d’un studio construit autour d’elles. Nous voulons limiter notre croissance car ces valeurs ne s’adaptent pas bien avec des équipes de grandes tailles.

Notre équipe est passionnément engagée à être un champion de la diversité et de l’accessibilité, une valeur qui est consistante avec le groupe Xbox Game Studios. Ainsi une part importante de notre processus de recrutement consiste à vérifier que nos nouveaux membres sont alignés avec toutes nos valeurs dans le but de créer une équipe et un studio harmonieux. Nous prenons très au sérieux le bien-être de nos équipes, et vous rejoindriez une équipe soudée qui est à la fois créative, inclusive et mais aussi capable de faire grandir ses individus.

~ Le Besoin

Nous souhaitons ajouter un(e) programmeur(se) moteur talentueux(se) à notre communauté de programmeurs, qui est d’une taille humaine, pour développer des. Nous cherchons un(e) programmeur(se) motivé(e) pour supporter et participer aux différentes taches techniques qui bénéficieront au reste du studio ainsi qu’a nos joueur(se)s

~ Le Rôle

Nous attendons de vous que vous soyez passionné par les sujets les plus techniques, toujours entrain d’essayer de comprend comment les choses sont implémentées pour ensuite utiliser ces connaissances pour affronter les défis journaliers que vous et votre équipe allez rencontrer.

Nous voudrions quelqu’un avec un minimum d’expérience dans l’industrie, de préférence sur des jeux PC et/ou console mais toute expérience pertinente sera prise en considération. Grace à ce vécu, nous attendons à ce que vous connaissiez les principes fondamentaux du travail en groupe ainsi que les différents cycles de vies d’un projet de jeu vidéo et comment vous adapter à chacun d’eux.

Aligné avec nos valeurs de confiance et d’autonomie, nous ne vous dicterons pas vos mandats mais à la place nous nous donnerons les moyens à vous et votre équipe multidisciplinaire de décider de ce qui doit être accompli. Votre lead et les autres programmeurs seront là pour vous aider et vous conseiller dans cet effort.

Qualifications :

· Vous êtes quelqu’un orienté sur l’humain. En tant que professionnel, vous faites attention à vos collègues et êtes toujours là pour les aider.

· Avoir de l’expérience avec Unreal Engine est préférable, être capable de montrer que vous maitrisez au moins un moteur de jeu est nécessaire. Vous êtes un(e) programmeur(se) C++ confiant(e) et talentueux(se) et vous avez une passion pour partager cette connaissance et talent avec d’autres.

· Avoir déjà travaillé dans l’industrie du jeu vidéo. Si vous êtes junior, nous avons des séniors qui peuvent vous guider et vous aider à grandir. Si vous êtes vétéran, nous respecterons les connaissances que vous avez durement acquises et nous essayerons de vous mettre en situation d’utiliser vos points forts aussi souvent que possible. Nous ajusterons votre titre à votre séniorité.

· Nous donnons de la valeur aussi bien aux personnes avec un domaine de prédilection qu’aux personnes capables de se débrouiller dans beaucoup de domaines simultanément.

· Nous espérons que vous êtes quelqu’un qui joue régulièrement car vous allez être entouré de passionnés.

· Vous avez une soif d’apprendre et de vous améliorer peu importe votre niveau de séniorité. Vous êtes la personne qui nous dira ce que vous voulez apprendre dans le futur, pas l’inverse.

· Nous nous attendons à ce que vous ayez un excellent niveau de communication dans le but de collaborer de façon efficace avec divers artistes, designeurs et animateurs. C’est un critère très important pour ce rôle car certaines décisions se font de façon naturelle lors de discussions informelles à notre studio.

· Nous attendons de vous un très haut niveau d’autonomie et de proactivité qui sont indispensables à notre culture de travail.

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