Senior Technical Animator – Dead by daylight

2 days ago


Toronto, Canada Behaviour Interactive Full time

Senior Technical Animator – Dead by Daylight Join to apply for the Senior Technical Animator – Dead by Daylight role at Behaviour Interactive. Are you ready to dive into the world of cutting‑edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and the UK (Behaviour UK–North & South). Our day‑to‑day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work‑for‑hire development and pioneering immersive location‑based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Responsibilities Be responsible for animation and character integration, procedural animation set up. Spot potential animation problems, research new technologies, and find solutions. Investigate, diagnose, and resolve animation bugs across various in‑game systems. Profile and optimize character rigs and animation assets to ensure they meet memory and frame rate performance budgets without compromising visual quality. Share knowledge with animators and programmers, and write technical documents. Qualifications A minimum of 8 years of experience in animation in the video game industry. Excellent technical skills like rigging and skinning as well as a good understanding of the principles of animation. Expertise in Maya and Unreal Engine. Experience with multiplayer games. Knowledge of MEL script and Python is a plus. Seniority level Mid‑Senior level Employment type Full‑time Job function Design, Art/Creative, and Information Technology Industries Computer Games Referrals increase your chances of interviewing at Behaviour Interactive by 2x. #J-18808-Ljbffr



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