Technical Interface Designer II

4 days ago

Vancouver, BC, Canada EA Sports Full-time
Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Technical Interface Designer - EA SPORTS™ FC Vancouver, Canada

Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning

With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club

The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting. The TID is part of the art team and works closely with artists, project managers, programmers and other technical designers.

Your Responsibilities

Implement screens and components from mockups provided by the design team

Create UI animations and effects using proprietary game engine

Drive conversion of legacy UI into modern systems

Maintain best practices in code and art development

Apply proper optimization techniques in code and art assets

Quickly identify and debug art and animation related issues

Motion demo prototyping ensuring implementation feasibility

Creation for game front end and HUD and integration in game

Collaborate with engineering and art to understand needs and technical constraints

Document tools and workflows on the internal Wiki

High fidelity rapid prototyping for UX evaluation

Learn and support UI implementation and animations in legacy tech (Flash-based animations via ActionScript and timeline; XML-based layout markup language)

Your Qualifications

Technical skills, and ability to quickly learn new proprietary production tools and workflow

Adept or be able to quickly learn various Object Oriented programming languages and scripts (e.g. Javascript, C#)

Familiar with scripting languages like Python

Proficient with modern design tools (Figma, Adobe, etc) and other graphics and animation applications

1+ years of experience creating motion graphics, or interfaces with game engines such as Unreal or Unity

Visual animation and programming

Understanding of node-based visual scripting systems

Other Preferred Skills/Qualifications

Understanding of user experience principles

Understanding of revision version control software. Knowledge of Perforce is ideal

Degree in a relevant visual art or technical subject highly desired (e.g. BSc Computer Science or Game Programming , Game Art and Design Diploma)

Knowledge of animating and scripting with Adobe Flash

Pay Transparency - North America Compensation And Benefits The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD

Pay is just one part of the overall compensation at EA.

vacation (3 weeks per year to start)

10 days per year of sick time

paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)

extended health/dental/vision coverage

life insurance

disability insurance

retirement plan to regular full-time employees

Certain roles may also be eligible for bonus and other incentive programs

About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities acr