Engineer, Electronic Engineering
3 days ago
Role ID205912Worker TypeRegular EmployeeStudio/DepartmentEA Studios - SPORTSFlexible Work ArrangementHybridDescription & RequirementsWe are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL hockey, and EA SPORTS UFC.
The Gameplay Engineer will be responsible for designing and implementing networked game mechanics and technology to support those mechanics for a fast paced, action oriented multiplayer sports game. You will be a key contributor in solving the multiplayer challenges represented by a fast paced, low input latency, responsive, contact sports game.
- Architect and implement strategies for time sensitive gameplay mechanics in a responsive, action oriented multiplayer game in collaboration with engineers, designers and artists.
- Work with engineering teams to identify and implement core real time networking systems and gameplay features.
- Technical oversight of your team members' contributions.
- Design, implement and document technology and strategies to facilitate the development of games mechanics in a multiplayer environment by other team members.
Your Qualifications
- 8+ years experience in software development with a strong C++ focus.
- Shipped multiplayer action games as a key contributor in networked game mechanics and technology, such as: shooters, melee combat, sports or sports adjacent.
- You understand the tradeoffs between the various approaches of latency mitigation in multiplayer games, and their applications and shortcomings.
- Advanced debugging skills applicable to client/server multiplayer games.
Pluses:
- Shipped fast paced multiplayer melee combat game or similar.
- Experience with network architecture of MMO games.
- Experience working with Microsoft, Sony, or Nintendo game consoles.
- Experience working with iOS and Android.
- Experience with developing large scale multiplayer games.
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