Intermediate Platforms Software Engineer

4 weeks ago


Vancouver Toronto Montreal Calgary Edmonton Old Toronto Ottawa Mississauga Quebec Winnipeg Halifax Saskatoon Burnaby Hamilton Halton Hills Victoria Surrey London Regina Markham Brampton Vaughan Kelowna Laval Southwestern Ontario W, Canada Blackbird Interactive Inc Full time

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.In 2022, we announced that our studio is implementing afour-day work weekas well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects. These include both world-class IPs and our own creations, across multiple platforms and genres.In 2022, we rolled out a four-day work week and now support in-studio, remote (within Canada), and hybrid work arrangements as permanent options for all employees.We’re looking for an intermediate platforms engineer to help ship our Unreal Engine 5 games across modern console platforms. You’ll optimize performance and memory usage, wrangle platform SDKs and TRCs, and collaborate with teams to ensure stability, compliance, and smooth builds across platforms—especially consoles.This role is remote-friendly in Canada (Pacific-time overlap required).What You’ll TacklePlatform Support – Integrate and maintain UE5 features across console platforms, including Xbox Series X|S, PlayStation 5, and Nintendo Switch.Build and Release Engineering – Own automated packaging, deployment, and validation of builds for multiple platforms.Performance and Optimization – Profile and tune CPU, GPU, memory, and loading performance to meet platform-specific targets.Certification & Compliance – Work closely with production to ensure TRC/XR compliance and support submissions to first-party partners.Technical Collaboration – Act as a key liaison between engine/platform tech and gameplay teams to resolve cross-platform issues and blockers.Tooling and Workflow – Improve the efficiency of platform development by building or enhancing internal tools and CI systems.You’ll Thrive Here If YouHave 3+ years of experience developing in C++ in Unreal Engine 4/5, ideally in a platform-focused or systems programming role.Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.Have shipped at least one console title using Unreal Engine 4 or 5.Are familiar with console platform SDKs (Sony, Microsoft, or Nintendo) and TRC/XR submission processes.Can diagnose and fix platform-specific crashes, performance bottlenecks, or build issues.Communicate clearly across disciplines and take ownership of systems from concept to ship.Are comfortable with Perforce, Git, and build systems like Jenkins, TeamCity, ADO, or similar.Bonus XPExperience with Nintendo Switch development, including memory/performance optimization on mobile-class hardware.Familiarity with Unreal’s build tools, platform abstraction layers, or rendering pipeline.Experience working on multi-platform or cross-gen projects.Passion for process automation, CI/CD, and shaving minutes off of iteration time.Track record of improving team workflows, stability, or platform integration quality.$90,000 - $135,000 a year #J-18808-Ljbffr



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    Senior / Intermediate Software Engineer (Unreal Engine 5 – Online Platforms & Crossplay) Join to apply for the Senior / Intermediate Software Engineer (Unreal Engine 5 – Online Platforms & Crossplay) role at Blackbird Interactive. Blackbird Interactive provided pay range This range is provided by Blackbird Interactive. Your actual pay will be based on...


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