Software Engineer III
7 days ago
Role ID: 208024
Worker Type: Regular Employee
Studio/Department: CTO - EA Digital Platform
Flexible Work Arrangement: Hybrid
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
The EA Digital Platform (EADP) group powers the global EA ecosystem, providing the foundation for all of EA's incredible games and player experiences with high-level platforms like Cloud, Commerce, Data and AI, Gameplay Services, Identity and Social.
The Challenge Ahead
As the gaming industry shifts towards a live service-driven model, creating an engaging Ads experience and connecting relevant brands/advertisers to players is key to EA's success. The AdTech team within EADP's Dynamic Experience group is on a journey to build industry-leading solutions that empower e2e Ads lifecycle management workflows and performant, scalable, and available services.
As a Software Engineer III, you will help drive Game Integration including client-side management, SDKs, in-game formats, etc. You will report to AdTech's Director of Engineering.
Responsibilities:- Lead and mentor 2-3 engineers on AdTech's Game Integration team.
- Design and build a high-performance Ads SDK for HD gaming (PS, Xbox, Switch, PC).
- Integrate SDK deeply into Frostbite, Unreal, and Unity rendering pipelines.
- Build trust and partnerships with EA Game Studios.
- Drive SDK adoption and cultivate a thriving developer community.
- 7+ years of professional experience in a software engineering role.
- Expertise in C++ development.
- Deep understanding of at least one major game engine, such as Unreal Engine, Unity, or Frostbite.
- Understanding of 3D graphics concepts: 3D rendering pipelines, shaders, textures, lighting, and materials.
- Experience with network programming: TCP/IP, HTTP, RESTful APIs, and other networking protocols.
- Ability to design and implement robust communication protocols between the SDK and ad servers.
- Knowledge of the programmatic advertising ecosystem: Ad exchanges, ad networks, SSPs, DSPs, RTB, etc.
- Understanding of ad formats: Banner ads, interstitial ads, rewarded video ads, native ads, playable ads, etc.
- Experience with ad serving platforms and their APIs.
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
BASE SALARY RANGES: $115,100 - $161,200 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child, extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts:We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. We empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and more.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to any characteristic protected by law.
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