Technical Designer
2 weeks ago
Direct message the job poster from Piranha Games Founded in 2000, Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as Need for Speed: Undercover and Duke Nukem Forever. Best known for the Free-to-Play game title MechWarrior Online, PGI is as committed as ever to creating world-class action-based games, having most recently released MechWarrior 5: Clans. Piranha Games is part of the Enad Global 7 group. For more information, please visit www.piranhagames.com Piranha Games is proud to be an equal opportunity employer. We celebrate diversity and are committed to fostering an inclusive environment for all employees. Formal education is not always required. All team members are hand-picked because they are skilled in their individual fields, immensely creative and hard workers. We hire avid gamers and mold them to the standards we believe make amazing products. Should you need assistance or an accommodation due to a disability, you may contact us at recruiting@piranhagames.com We thank you for your interest in this position. Due to the number of applications, only those selected for an interview will be contacted. OVERALL OBJECTIVE AND PURPOSE The Technical Designer oversees the technical design function within the design team, guiding the implementation of gameplay systems and tools built in Unreal Engine 5. This role blends creative vision with deep technical expertise to ensure that gameplay mechanics, systems, and tools are performant, intuitive, and consistent across the project. WHY YOU SHOULD WORK WITH PGI People-focused Events & Initiatives Competitive Compensation RESPONSIBLITIES Architect and maintain complex gameplay systems using Unreal Engine 5 Blueprints and C++ extensions Define technical design standards, documentation practices, and scripting conventions for the team Develop modular, scalable systems that empower designers to create gameplay content efficiently Partner with engineering to define pipelines, performance budgets, and feature feasibility for UE5 systems (Nanite, Lumen, World Partition, MetaSounds, Control Rig) Work cross-functionally with art and animation to ensure seamless integration of gameplay features Troubleshoot and profile gameplay performance to maintain stability and responsiveness across platforms Drive technical innovation within the design department, exploring new tools and workflows to enhance iteration speed Review and provide feedback on technical design work, ensuring alignment with project goals and performance requirements Represent the technical design perspective in milestone planning and production discussions REQUIREMENTS 4+ years of professional experience in game design or technical design, including at least one shipped title on PC or console Expert‑level knowledge of Unreal Engine 5 Blueprints and gameplay scripting and network replication Strong understanding of UE5’s ecosystem, including World Partition, Data Layers, Nanite, Lumen, Control Rig, and MetaSounds Proven experience designing and optimizing large‑scale gameplay systems Ability to mentor others, review work, and provide constructive technical feedback Excellent cross‑discipline communication and documentation skills Strong understanding of performance optimization, memory management, and debugging tools within UE5 ADDITIONAL QUALIFICATIONS – NICE TO HAVE Post‑secondary education in Computer Graphics, Fine Arts, Game Art & Design or equivalent education Programming background Experience developing tools, systems, or pipelines that support level design or gameplay teams Previous experience with multiplayer Gameplay balance and tuning Modding or prototyping experience demonstrating creative technical problem‑solving We are open to candidates at Intermediate to Senior levels depending on experience. Intermediate: 4+ years, Senior: 7+ years, Lead: 10+ years. Compensation will be based on experience and skill level. The pay range for this role is: 80,000-127,000CADperyear(Remote (Canada)) Seniority level Mid‑Senior level Employment type Full‑time Job function Design, Art/Creative, and Information Technology Computer Games Referrals increase your chances of interviewing at Piranha Games by 2x #J-18808-Ljbffr
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Toronto, Montreal, Calgary, Vancouver, Edmonton, Old Toronto, Ottawa, Mississauga, Quebec, Winnipeg, Halifax, Saskatoon, Burnaby, Hamilton, Surrey, Victoria, London, Halton Hills, Regina, Markham, Brampton, Vaughan, Kelowna, Laval, Southwestern Ontario, R, Canada CWB Group Full timeA leading financial services provider in Toronto is looking for a Bilingual Technical Graphic Designer on a contract basis. This remote role requires proficiency in both English and French, along with significant experience in graphic design. The selected candidate will create and update technical content, adhering to high-quality standards. An excellent...
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Toronto, Montreal, Calgary, Vancouver, Edmonton, Old Toronto, Ottawa, Mississauga, Quebec, Winnipeg, Halifax, Saskatoon, Burnaby, Hamilton, Victoria, Surrey, Halton Hills, London, Regina, Markham, Brampton, Vaughan, Kelowna, Laval, Southwestern Ontario, R, Canada Piranha Games Inc. Full timeA leading action gaming studio is seeking a Senior/Lead Unreal Engine 5 Technical Designer to oversee the design team's technical function. The successful candidate will merge creative vision with technical expertise, leading a team to implement gameplay systems and tools. Applicants should have over 7 years of experience and expert knowledge in Unreal...
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