Principal Gameplay Designer

1 month ago


Toronto, Canada People Can Fly Studio Full time

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later...

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Bifrost is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.

Responsibilities
Create, pitch, and prototype gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities, and encounters in various settings
Implement combatant characters with animations and behavior using state machines behavior trees, visual effects, sound effects & combat encounters with arena layouts and pacing using provided level design tools and various other scripting systems
Create design documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams
Full ownership of the produced function - from conceptual and paper design, through the prototyping phase, scripting, iteration, debugging, and optimization - until delivery of the game
Ensure the core gameplay is strong, fun, and challenging as early as possible in the development and delivers the design intention at agreed milestones
You will work in the engine, tweaking, scripting, and tuning your features, and help in defining what tools you need to do so
Conduct playtest sessions for involved developers (level designers, artists, animators, and programmers) to discuss and improve implemented prototypes
Collaborate with multiple disciplines, ensuring the correct partners are involved and informed throughout the development process
Remain current on industry and product design trends to enhance the player’s experience and enjoyment

Qualifications
Excellent knowledge of Unreal Engine 4 or 5.
At least 6+ years of experience in the production of games for consoles and PC
6+ years of experience shipping AAA TPP/FPP shooter titles in combat or systems design roles
Demonstrated ability to communicate and align design vision with internal partners and the target audience
Exceptional ability to conceptualize, pitch, and implement game systems and features using various tools, technology, and visual language
Knowledge of an iterative development process and ability to quickly prototype and evaluate new gameplay mechanics
Excellent analytical, facilitation, and organizational skills
Deep passion for gaming, preferably Shooter games
Extensive experience with online action games
Strong verbal and written communication skills in English
High work ethic and self-motivation

You might have
Familiarity with scripting languages and a strong foundation in math is beneficial.
A deep understanding of systems design, player psychology, and emerging industry trends is beneficial.



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