Senior Level Artist
1 month ago
- Comprendre les objectifs de design du projet;
- Créer les différents éléments requis par la production du jeu incluant des textures et matériaux;
- Assurer une performance idéale du jeu en comprenant et respectant les directives techniques ainsi qu'en favorisant l’optimisation des éléments artistiques, tout en atteignant la qualité visuelle recherchée;
- Collaborer avec la direction artistique, les concepteurs de niveau et artistes techniques pour comprendre leurs besoins et exigences.
- 3+ années d'expérience en tant qu'Artiste de niveau ou de terrain dans l'industrie du jeu vidéo;
- Maîtrise du volet modélisation des logiciels Autodesk Maya et Blender (une expérience pertinente avec tout autre logiciel équivalent sera considérée);
- Connaissance approfondie de Photoshop, Substance Painter et Substance Designer;
- Connaissance de l’engin de jeu Unreal;
- Compréhension des techniques de PBR (physically based rendering) est un atout;
- Portfolio démontrant les compétences en création de modèles 3D, textures, en dépliage des UV et en éclairage;
- Capacité à travailler en équipe et à communiquer, oralement et par écrit, de façon claire et concise;
- Être bilingue Français et Anglais est obligatoire pour ce rôle sachant que vous seriez amené à communiquer en anglais à des partenaires externes mais également accéder, lire et produire de la documentation dans cette langue;
- Un portfolio est obligatoire lors de votre application.
Vous possédez l’œil pour ces petits détails qui font la différence et vous êtes reconnu pour vos compositions harmonieuses. Votre intérêt est certain pour l’architecture ainsi que pour la nature et la végétation et vous savez créer des ambiances qui captivent les joueurs.
Toutes nos opportunités d'emploi sont offertes aux résidents du Québec et de l'Ontario et le mode de travail est choisi par l'employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.
Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce role fera partie intégrante de l'équipe qui œuvrent sur des projets de co-développement et développement complet sur toutes les plateformes pour nos clients, tels que Microsoft, Sony, EA, Warner, 2K et bien d'autres.
Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
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