Rendering Programmer
2 months ago
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
PROGRAMMING - UNREAL ENGINEWhat We DoUnreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.
What You'll DoEpic Games is searching for a Rendering Architecture Programmer to drive forward the development of our skeletal mesh rendering pipeline to support rendering large crowds. You will work directly with the brightest technical minds in the industry across the Nanite, Ray Tracing, and Animation teams within Epic.
In this role, you will- Optimize our skin cache for GPU performance and memory to support rendering many characters on screen.
- Work directly with the Nanite, Ray Tracing, and Animation teams within UE to build out new features to support their needs for next-gen skeletal mesh rendering.
- Responsible for optimizing and improving our rendering infrastructure systems including texture streaming, virtual texturing, mGPU, or shader compilation.
- Drive tools that go along with features and ensure they are usable and appropriate for artists and the engine across games and film.
- Help supporting external clients identifying areas for improvement and designing/implementing solutions.
- Be forward-thinking to keep up to date on current techniques, research, graphics data, hardware, etc.
- Strong C++ knowledge and multi-threaded programming techniques; ability to code and architect various core engine systems.
- Real-time rendering experience in the games industry or for the computer graphics industry.
- Thorough knowledge and proficient application of 3D math, rendering algorithms, and data structures.
- Deep knowledge of at least one graphics API (DirectX11, DirectX12, OpenGL, Vulkan, Metal, etc).
- Demonstrated performance and memory optimization skills.
- Experience with shipping AAA video games.
We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match.
In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents.
ABOUT USEpic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before.
Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design.
As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something EpicEpic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
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